public var enemy:GameObject;
enemy = GameObject.FindGameObjectWithTag("enemy");
function OnTriggerEnter(other:Collider)
{
if(other.gameObject.tag == "enemy")
{
Debug.Log("Dead");
Destroy(gameObject);
}
}
This script is attached to a prefab arrow that gets instantiated. The enemy has a circle collider and the arrow has a box collider. The arrow has on IsTrigger checked. What have I done wrong? Both gameobjects have a rigidbobdy2D attached.
If you use the 2D physics engine, you need to use the 2D functions: