I'm working on a less project, but as is start to become a bit big, every time that i'm trying to compile i run out of memory.
This is my current structure:
- style.less
- colors.less
- icons.less
- styles
- style1
- style2
- style3
Now,
- colors.less is a list of colors and their classes
- icons.less a list of icons and their classes
- style.less is the main file, where all is included and compiled
- styles is a folder containing all the difference for every different style
my question (well, actually is more a suggestion than a question) is:
how can i optimize this structure so that i don't run out of memory anymore when trying to compile?
The process is the following:
colors.less
and icons.less
contains my arrays with color, icons and classes, nothing more.
I have both colors.less
and icons.less
included into style1.less
,style2.less
,style3.less
, where i create a loop trough the colors.
Finally, i'll import everything into style.less (the main one) where i create a loop trough the icons and then add all the MIXINS
to create the final result. the problem is that i can't compile as i run out of memory.
I'm pretty sure that there's something wrong on my structure or any way i can increase the memory (i'm compile using brunch -> this link for official website)
Any suggestion are really really appreciated.
Thanks a lot.
PS: for more information, just ask.
A partial answer, there's way to get rid of loops: color and icon data can be defined as mixins calls, here's mini example:
Same for icons...