Has anyone been able to get the simulator in xcode 6 to use the 3x images inside of an atlas? Whenever I load them into SKTextureAtlas it will use the 2x image instead.
if i put test@2x.png, and test@3x.png inside of an atlas, my iphone 6 / plus simulator will always use the 2x image.
let texture = shipAtlas.textureNamed("ship") // always uses 2x image
apparently you need to have launch images set (in project settings) in order for xcode to recognize different screen sizes properly