I have a large tiff picture (5.9 Mb , 13k X 16k reolution) that the user loads into a scrollable panel that he then can zoom in/out of, scroll and mark points, regions etc on.
for the scrollable double buffered panel I am using a modification of Bob Powell's awesome ZoomPicBox The panel displays only the part of the picture currently in view.
The stutter occurs when scrolling the image when zoomed out (even if the interpolationMode is set to low)
Is there anything that can be done about it (preferably without hardware acceleration)?
The paint event of the panel :
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
if (_image == null)
{
base.OnPaintBackground(e);
return;
}
//scale
System.Drawing.Drawing2D.Matrix ScaleMat = new System.Drawing.Drawing2D.Matrix(_zoom, 0, 0, _zoom, 0, 0);
//move to position of scrollbas
ScaleMat.Translate(this.AutoScrollPosition.X / (_zoom), this.AutoScrollPosition.Y / (_zoom));
e.Graphics.Transform = ScaleMat;
e.Graphics.InterpolationMode = _interpolationMode;
e.Graphics.DrawImage(_image, new Rectangle(0, 0, _image.Width, _image.Height), 0, 0, _image.Width, _image.Height, GraphicsUnit.Pixel);
base.OnPaint(e);
}
- _zoom ,_image and _interpolationMode are private fields of the control
The constructor:
public PicBoxPlus()
{
MouseMove += PicBoxPlus_MouseMove;
KeyDown += PicBoxPlus_KeyDown;
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.ResizeRedraw | ControlStyles.OptimizedDoubleBuffer, true);
this.AutoScroll = true;
}
EDIT : Attempting Caching
I tried implementing Sinatr's code but something is wrong, because all I get is a black image (of the right size). Anyone has an idea what could be wrong?
The new paint event:
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
if (mCachedImage == null)
{
base.OnPaintBackground(e);
return;
}
//scale
System.Drawing.Drawing2D.Matrix ScaleMat = new System.Drawing.Drawing2D.Matrix(mZoom, 0, 0, mZoom, 0, 0);
//move to position of scrollbas
ScaleMat.Translate(this.AutoScrollPosition.X / (mZoom), this.AutoScrollPosition.Y / (mZoom));
try
{
if (mCachedImage == null)
{
mCachedImage = new Bitmap(this.ClientSize.Width, this.ClientSize.Height);
using (var cacheGraphics = Graphics.FromImage(mCachedImage))
{
cacheGraphics.Transform = ScaleMat;
cacheGraphics.InterpolationMode = _interpolationMode;
cacheGraphics.DrawImage(mCachedImage, new Rectangle(0, 0, mCachedImage.Width, mCachedImage.Height), 0, 0, mCachedImage.Width, mCachedImage.Height, GraphicsUnit.Pixel);
}
e.Graphics.DrawImage(mCachedImage, Point.Empty);
}
}
catch (Exception ex)
{
throw ex;
}
base.OnPaint(e);
}
The Image and zoom properties:
public Bitmap Image
{
get { return mCachedImage; }
set
{
mCachedImage = value;
UpdateScaleFactor();
this.Invalidate();
}
}
public Single Zoom
{
get { return mZoom; }
set
{
if (value <= 0||value < 0.001)
{
value = 0.001f;
}
mZoom = value;
UpdateScaleFactor();
ResetCache(); // Sinatr's function
this.Invalidate();
}
}
Loading the image from the main form:
panelMap.Image = (Bitmap)Image.FromFile("pic.tiff");
Is not tested, but should give an idea.
Also, I don't know how to do you present your zoomed-in picture, but usually there is an offset so that you can move (pan) image.