I have been trying to follow StyleCop's guidelines on a project, to see if the resulting code was better in the end. Most rules are reasonable or a matter of opinion on coding standard, but there is one rule which puzzles me, because I haven't seen anyone else recommend it, and because I don't see a clear benefit to it:
SA1101: The call to {method or property name} must begin with the 'this.' prefix to indicate that the item is a member of the class.
On the downside, the code is clearly more verbose that way, so what are the benefits of following that rule? Does anyone here follow that rule?
It can make code clearer at a glance. When you use
this
, it's easier to:I don't really follow this guidance unless I'm in the scenarios you need it:
this.name = name;
) or things likeEquals
(return this.id == other.id;
)Other than that I consider this clutter. So I turn the rule off.
I follow it mainly for intellisense reasons. It is so nice typing
this.
and getting a consise list of properties, methods, etc.The usage of "this.", when used excessively or a forced style requirement, is nothing more then a contrivance used under the guise that there is < 1% of developers that really do not understand code or what they are doing, and makes it painful for 99% who want to write easily readable and maintainable code.
As soon as you start typing, Intellisence will list the content available in the scope of where you are typing, "this." is not necessary to expose class members, and unless you are completely clueless to what you are coding for you should be able to easily find the item you need.
Even if you are completely clueless, use "this." to hint what is available, but don't leave it in code. There are also a slew of add-ons like Resharper that help to bring clarity to the scope and expose the contents of objects more efficiently. It is better to learn how to use the tools provided to you then to develop a bad habit that is hated by a large number of your co-workers.
Any developer that does not inherently understand the scope of static, local, class or global content should not rely on "hints" to indicate the scope. "this." is worse then Hungarian notation as at least Hungarian notation provided an idea about the type the variable is referencing and serves some benefit. I would rather see "_" or "m" used to denote class field members then to see "this." everywhere.
I have never had an issue, nor seen an issue with a fellow developer that repeatedly fights with code scope or writes code that is always buggy because of not using "this." explicitly. It is an unwarranted fear that "this." prevents future code bugs and is often the argument used where ignorance is valued.
Coders grow with experience, "this." is like asking someone to put training wheels on their bike as an adult because it is what they first had to use to learn how to ride a bike. And adult might fall off a bike 1 in 1,000 times they get on it, but that is no reason to force them to use training wheels.
"this." should be banned from the language definition for C#, unfortunately there is only one reason for using it, and that is to resolve ambiguity, which could also be easily resolved through better code practices.
I think this article explains it a little
http://blogs.msdn.microsoft.com/sourceanalysis/archive/2008/05/25/a-difference-of-style.aspx
A few basic reasons for using
this
(and I coincidentally always prefix class values with the name of the class of which they are a part as well - even within the class itself).1) Clarity. You know right this instant which variables you declared in the class definition and which you declared as locals, parameters and whatnot. In two years, you won't know that and you'll go on a wondrous voyage of re-discovery that is absolutely pointless and not required if you specifically state the parent up front. Somebody else working on your code has no idea from the get-go and thus benefits instantly.
2) Intellisense. If you type 'this.' you get all instance-specific members and properties in the help. It makes finding things a lot easier, especially if you're maintaining somebody else's code or code you haven't looked at in a couple of years. It also helps you avoid errors caused by misconceptions of what variables and methods are declared where and how. It can help you discover errors that otherwise wouldn't show up until the compiler choked on your code.
3) Granted you can achieve the same effect by using prefixes and other techniques, but this begs the question of why you would invent a mechanism to handle a problem when there is a mechanism to do so built into the language that is actually supported by the IDE? If you touch-type, even in part, it will ultimately reduce your error rate, too, by not forcing you to take your fingers out of the home position to get to the underscore key.
I see lots of young programmers who make a big deal out of the time they will save by not typing a character or two. Most of your time will be spent debugging, not coding. Don't worry so much about your typing speed. Worry more about how quickly you can understand what is going on in the code. If you save a total of five minutes coding and win up spending an extra ten minutes debugging, you've slowed yourself down, no matter how fast you look like you're going.