I'm trying to access a .Net library (The Image Resizer) from COM (jscript).
I've tried both IDispatch and class interface generation, as well as [ClassInterface( ClassInterfaceType.AutoDual)] on the class in question.
There is a method with 3 overloads:
Bitmap Build(object, ResizeSettings settings)
void Build(object source, object dest, string settings)
void Build(object source, object dest, ResizeSettings settings)
Calling
Build("file",s); //works
The following both generate "Wrong number of arguments or invalid property assignment" (JScript runtime error)
Build("file","file", s)
Build("file","file","settings
I can't find any reason that overloads shouldn't work through interop, especially when the arg count differs. Am I missing something?
Update: Here is the full code of the method definitions. The second overload is inacccessible. It's not just these methods - in every overloaded method, I only seem to be able to access the first overload. Is this a undocumented COM bug/design flaw?
/// <summary>
/// Provides methods for generating resized images, and for reading and writing them to disk.
/// Use ImageBuilder.Current to get the current instance (as configured in the application configuration), or use ImageBuilder.Current.Create() to control which extensions are used.
/// </summary>
public class ImageBuilder : AbstractImageProcessor, IQuerystringPlugin
{
/// <summary>
/// Resizes and processes the specified source image and returns a bitmap of the result.
/// This method assumes that transparency will be supported in the final output format, and therefore does not apply a matte color. Use &bgcolor to specify a background color
/// if you use this method with a non-transparent format such as Jpeg.
/// </summary>
/// <param name="source">May be an instance of string (a physical path), VirtualFile, IVirtualBitmapFile, HttpPostedFile, Bitmap, Image, or Stream.</param>
/// <param name="settings">Resizing and processing command to apply to the.</param>
public virtual Bitmap Build(object source, ResizeSettings settings) {
BitmapHolder bh = new BitmapHolder();
Build(source, bh, settings);
return bh.bitmap;
}
/// <summary>
/// Resizes and processes the specified source image and stores the encoded result in the specified destination.
/// </summary>
/// <param name="source">May be an instance of string (a physical path or app-relative virtual path), VirtualFile, IVirtualBitmapFile, HttpPostedFile, Bitmap, Image, or Stream. app-relative virtual paths will use the VirtualPathProvider system</param>
/// <param name="dest">May be a physical path (string), or a Stream instance. Does not have to be seekable.</param>
/// <param name="settings">Resizing and processing command to apply to the.</param>
public virtual void Build(object source, object dest, ResizeSettings settings) {
ResizeSettings s = new ResizeSettings(settings);
Overloading does not work for the interop layer to COM. You could however use optional parameters and hide all other methods from the COM layer:
True that COM doesn't "do" method overloading.
BUT. see http://msdn.microsoft.com/en-us/library/ms182197(v=vs.80).aspx .
This is a doc page on FxCop, a static analysis tool. But there's a tidbit of information there, which is useful for COM developers:
and also see
Overloads in COM interop (CCW) - IDispatch names include suffix (_2, _3, etc)
So, through the COM layer, you could call your original methods with