Sprite Kit, Xcode.
I need to find a way to change a sprites image within the program itself. I know how to create jpg files and make them into the sprite image...
But for this program, I need to draw circles/polygons (which may change inside the program) using SKShapeNode, and then transferring this to the SKSpriteNode's image.
Let's say I have declared:
SKSpriteNode *sprite;
SKShapeNode *image;
How would I do this with these variables?
Thanks!
EDIT: I mean texture when I say image.
If I understand your question correctly, you can achieve what you're after using the
textureFromNode
method onSKView
.In your
SKScene
:Hope that helps!
You cannot change a SKSpriteNode image once you assign it. To do what you want, you need to create a SKSpriteNode using a texture.
To change a SKSpriteNode's texture you assign a new texture using its texture property. You can also do this using an image converted to a texture like this:
As for a SKShapeNode, you cannot assign an image. Only a path, rect, circle, ellipse or points. Look at the SKShapeNode class docs section Creating a Shape Path for more info.