Follow a path inverse

2019-02-28 11:09发布

I'm making a sprite to orbit a point and for that I made a path that is followed by that sprite:

    let dx1 = base1!.position.x - self.frame.width/2
    let dy1 = base1!.position.y - self.frame.height/2

    let rad1 = atan2(dy1, dx1)

    path1 = UIBezierPath(arcCenter: circle!.position, radius: (circle?.position.y)! - 191.39840698242188, startAngle: rad1, endAngle: rad1 + CGFloat(M_PI * 4), clockwise: true)
    let follow1 = SKAction.followPath(path1.CGPath, asOffset: false, orientToPath: true, speed: 200)
    base1?.runAction(SKAction.repeatActionForever(follow1))

That works and the sprite starts to orbit around that point. The thing is that when the user touches the screen I want that sprite to start rotating counterclockwise. For that I write the same code for rotating clockwise but editing the last line to:

base1?.runAction(SKAction.repeatActionForever(follow1).reversedAction())

But the problem is that although it rotates counterclockwise, the sprite image flips horizontal. What can I do to avoid that? Or is there any other way to orbit a sprite through a point?

1条回答
狗以群分
2楼-- · 2019-02-28 11:41

A straightforward way to rotate a sprite about a point (i.e., orbit) is to create a container node, add a sprite to the node at an offset (relative to the container's center), and rotate the container node. Here's an example of how to do that:

class GameScene: SKScene {
    let sprite = SKSpriteNode(imageNamed:"Spaceship")
    let node = SKNode()

    override func didMove(to view: SKView) {
        sprite.xScale = 0.125
        sprite.yScale = 0.125
        sprite.position = CGPoint (x:100, y:0)

        node.addChild(sprite)
        addChild(node)

        let action = SKAction.rotate(byAngle:CGFloat.pi, duration:5)

        node.run(SKAction.repeatForever(action), withKey:"orbit")
    }

    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        if let action = node.action(forKey: "orbit") {
            // Reverse the rotation direction
            node.removeAction(forKey:"orbit")
            node.run(SKAction.repeatForever(action.reversed()),withKey:"orbit")
            // Flip the sprite vertically
            sprite.yScale = -sprite.yScale
        }
    }
}
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