I am referencing a DLL in my C# project as follows:
[DllImport("FeeCalculation.dll", CallingConvention = CallingConvention.StdCall,
CharSet = CharSet.Ansi)]
public static extern void FeeCalculation(string cin, string cout, string flimit,
string frate, string fwindow, string fincrement, string fbird,
string fparameter, string fvalidation, string fcoupon);
The FeeCalculation function is exported as follows in the DLL:
extern "C" __declspec(dllexport) void __stdcall FeeCalculation(char *cin,
char *cout, char *flimit, char *frate,
char *fwindow, char *fincrement, char *fbird,
char *fparameter, char *fvalidation, char *fcoupon);
The DLL function returns a reference to it's internal structures in the form of char * so if you were to reference this DLL in C++, you would do the following to do the calculation and get the returned structures:
FeeCalculation(buff, (char *)&fans, (char *)fl, (char *)ft, (char *)fw, (char *)fi, (char *)fe, (char *)&fm, (char *)val, (char *)cpn);
Now, how do I retrieve those values that are returned by reference using C#? Meaning, how do I do the same thing in C# to get the returned structures to get my returned calculation? I know I need to create an unsafe method, but I am unclear on how to deal with the memory addresses in C# like you would in C++.
Edit: Below states to use IntPtr but how do you place into identical structure so the fields of the structure can be referenced?
Edit: Here is the returned structure that I am interested in (cout):
struct feeAnswer {
unsigned int fee;
unsigned int tax1;
unsigned int tax2;
unsigned int tax3;
unsigned int tax4;
unsigned int surcharge1;
unsigned int surcharge2;
unsigned int validationFee;
unsigned int couponFee1;
unsigned int couponFee2;
unsigned int couponFee3;
unsigned int couponFee4;
unsigned short int dstay; //Day Stay
unsigned short int mstay; //Minute Stay
};
Here is the (cin) that I would pass along with other structures (they are zero byte at the moment, I want to get this to work first then I will implement the rest):
struct feeRequest {
unsigned char day;
unsigned char month;
unsigned int year; //2000 ~ 2099
unsigned char hour;
unsigned char minute;
unsigned char rate;
unsigned char validation;
unsigned char coupon1;
unsigned char coupon2;
unsigned char coupon3;
unsigned char coupon4;
};
To answer your Edit, you need to create a struct, and then use the StructLayoutAttribute on the fields in order to make the byte order and padding the same as the original dll did.
Edit: now that we have structures to work with, a better solution is possible. Just declare structs in C# that match your C++ structs, and use them in the extern declaration
original answer (before we had structs) below
It appears to me that these are not references to internal strings, but rather pointers to string buffers that will be filled in by the call. If you were returning string pointers, then these would be declared
char**
rather thanchar*
.So I think these are just standard out parameters. There's just a lot of them. So your C# interop would look like this
or this if your "strings" aren't really strings
The char* parameters in this case are not strings but pointers to chunks of raw bytes representing the data. You should marshal your parameters as instances of the IntPtr type, in conjunction with Marshal.AllocHGlobal to create a chunk of memory and then Marshal.PtrToStructure to convert that block of memory into a usable .NET type.
As an example: