On stage, I have a MovieClip named "mc" with a simple rectangle drawn inside. mc also has a Button child named "btn" which is another simple rectangle ( smaller than mc's rectangle obviously). Then I have this code on stage.
function mcDown( _e:MouseEvent):void{
trace( "mc" );
}
function btnClick( _e:MouseEvent):void{
trace( "btn" );
}
mc.addEventListener( MouseEvent.MOUSE_DOWN, mcDown );
mc.btn.addEventListener( MouseEvent.CLICK, btnClick );
The problem I am having is when click the button, mcDown event is also triggered and traces both "mc" and "btn".
How can I make it so that when I click the button, it triggers only btnClick and not mcDown along? I tried MOUSE_UP instead of CLICK, same problem. And mcDown event has to remain MOUSE_DOWN.
There is no way to prevent bubbling except setting the bubbles parameter as false in the dispatchEvent.
However, you can avoid the bubbling by doing a check. Just have the below line as first line of your listener function it avoids the events dispatched from all objects other then targets.
So, for your sample code, when you click on the button both the events dispatches but in the mcDown function it won't execute after the above said line.
If you add button in a MC, and you click on the button, you also click on the MC, because the part of the MC that is under the button is still there and it runes the function for the whole of the MC, you can't remove it.
So it's good idea to make a function that will check if the button is pressed, otherwise it will run the function for the whole of the MC.
This one should do it.
I think that this way is much more effiecient and it will works better and faster and you'll have a lot smaller chance of overloading the system.