I am assigning values in a C++ program out of the bounds like this:
#include <iostream>
using namespace std;
int main()
{
int array[2];
array[0] = 1;
array[1] = 2;
array[3] = 3;
array[4] = 4;
cout << array[3] << endl;
cout << array[4] << endl;
return 0;
}
The program prints 3
and 4
. It should be not be possible. I am using g++ 4.3.3
Here is compile and run command
$ g++ -W -Wall errorRange.cpp -o errorRange
$ ./errorRange
3
4
Only when assigning array[3000]=3000
does it give me a segmentation fault.
If gcc doesnt check for array bounds, how can I be sure if my program is correct, as it can lead to some serious issues later?
I replaced above code with
vector<int> vint(2);
vint[0] = 0;
vint[1] = 1;
vint[2] = 2;
vint[5] = 5;
cout << vint[2] << endl;
cout << vint[5] << endl;
and this one is also produces no error.
As I understand, local variables are allocated on stack, so going out of bounds on your own stack can only overwrite some other local variable, unless you go oob too much and exceed your stack size. Since you have no other variables declared in your function - it does not cause any side effects. Try declaring another variable/array right after your first one and see what will happen with it.
A nice approach that i have seen often and I had been used actually is to inject some NULL type element (or a created one, like
uint THIS_IS_INFINITY = 82862863263;
) at end of the array.Then at the loop condition check,
TYPE *pagesWords
is some kind of pointer array:This solution won't word if array is filled with
struct
types.Hint
If you want to have fast constraint size arrays with range error check, try using boost::array, (also std::tr1::array from
<tr1/array>
it will be standard container in next C++ specification). It's much faster then std::vector. It reserve memory on heap or inside class instance, just like int array[].This is simple sample code:
This program will print:
Undefined behavior working in your favor. Whatever memory you're clobbering apparently isn't holding anything important. Note that C and C++ do not do bounds checking on arrays, so stuff like that isn't going to be caught at compile or run time.
Welcome to every C/C++ programmer's bestest friend: Undefined Behavior.
There is a lot that is not specified by the language standard, for a variety of reasons. This is one of them.
In general, whenever you encounter undefined behavior, anything might happen. The application may crash, it may freeze, it may eject your CD-ROM drive or make demons come out of your nose. It may format your harddrive or email all your porn to your grandmother.
It may even, if you are really unlucky, appear to work correctly.
The language simply says what should happen if you access the elements within the bounds of an array. It is left undefined what happens if you go out of bounds. It might seem to work today, on your compiler, but it is not legal C or C++, and there is no guarantee that it'll still work the next time you run the program. Or that it hasn't overwritten essential data even now, and you just haven't encountered the problems, that it is going to cause — yet.
As for why there is no bounds checking, there are a couple aspects to the answer:
std::vector
class template, which allows both.operator[]
is designed to be efficient. The language standard does not require that it performs bounds checking (although it does not forbid it either). A vector also has theat()
member function which is guaranteed to perform bounds-checking. So in C++, you get the best of both worlds if you use a vector. You get array-like performance without bounds-checking, and you get the ability to use bounds-checked access when you want it.Run this through Valgrind and you might see an error.
As Falaina pointed out, valgrind does not detect many instances of stack corruption. I just tried the sample under valgrind, and it does indeed report zero errors. However, Valgrind can be instrumental in finding many other types of memory problems, it's just not particularly useful in this case unless you modify your bulid to include the --stack-check option. If you build and run the sample as
valgrind will report an error.