How can I reliably simulate touch events on Android (without rooting) from Java outside my app which runs as a background service?
While this question has been asked before, most answers utilise ADB. (such as How to simulate touch events on Android device?)
https://github.com/chetbox/android-mouse-cursor offers a good solution using Accessibility, but is not very reliable as not all views respond to it, and games do not respond at all most of the time.
private void click() {
AccessibilityNodeInfo nodeInfo = getRootInActiveWindow();
if (nodeInfo == null) return;
AccessibilityNodeInfo nearestNodeToMouse = findSmallestNodeAtPoint(nodeInfo, cursorLayout.x, cursorLayout.y + 50);
if (nearestNodeToMouse != null) {
logNodeHierachy(nearestNodeToMouse, 0);
nearestNodeToMouse.performAction(AccessibilityNodeInfo.ACTION_CLICK);
}
nodeInfo.recycle();
}
This is the current code used by https://github.com/chetbox/android-mouse-cursor.
Android Version is 8.0, stock Android
Is there a better, more reliable way to simulate these touch events from Java? Thanks in advance!
As suggested, the best way to simulate touch events since Nougat (API 24) is by using an accessibility service and the AccessibilityService#dispatchGesture method.
Here is how I did to simulate a single tap event.
To perform other gestures, you might find useful the code used for testing the AccessibilityService#dispatchGesture implementation.