Hi I am devloping an application for blind users so that I use very often text to speech as practicaly the only one method how to respond on user actions. I decided to make one global TTS instance running as long as the app. I have implemented it this way
package com.simekadam.blindguardian;
import android.content.Context;
import android.speech.tts.TextToSpeech;
import android.speech.tts.TextToSpeech.OnInitListener;
public class SpeechHelper implements OnInitListener {
private static TextToSpeech mTts;
private String text;
private static final SpeechHelper helper = new SpeechHelper();
public static SpeechHelper getInstance(){
return helper;
}
public void say(String text, Context context){
if(mTts == null){
this.text = text;
mTts = new TextToSpeech(context, (OnInitListener) helper);
}
else{
mTts.speak(text, TextToSpeech.QUEUE_FLUSH, null);
}
}
@Override
public void onInit(int status) {
// TODO Auto-generated method stub
if (status == TextToSpeech.SUCCESS) {
mTts.speak(text, TextToSpeech.QUEUE_FLUSH, null);
}
}
public void stopTTS(){
if(mTts != null){
mTts.shutdown();
mTts.stop();
mTts = null;
}
}
}
At first - its working BUT ..I wanted to check the availability of speech data like that
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
Intent checkIntent = new Intent();
checkIntent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA);
startActivityForResult(checkIntent, MY_DATA_CHECK_CODE);
text = getIntent().getExtras();
}
protected void onActivityResult(
int requestCode, int resultCode, Intent data) {
if (requestCode == MY_DATA_CHECK_CODE) {
if (resultCode == TextToSpeech.Engine.CHECK_VOICE_DATA_PASS) {
// success, create the TTS instance
mTts = new TextToSpeech(this, (OnInitListener) this);
mTts.setLanguage(new Locale("cze", "CZE"));
} else {
// missing data, install it
Intent installIntent = new Intent();
installIntent.setAction(
TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA);
startActivity(installIntent);
}
}
}
Its code from Android developer portal, but I cant start Activity for result from class which is not child of android.Activity.. Please how to check it without using activities, and is it this approach of invoke TTS correct? (I have implemented it all with Activities before, but there was a couple of memory leaks, due to incorrectly closed TTS - and when I closed it properly, it must been created again on every call - just too slow..)
Initialize your global instance from
onActivityResult()
, after you know that TTS data is available. Your app needs an activity, so do it from the entry activity, all subsequent ones will be able to use your global instance once it is initialized. Also think about when and how you will shut it down.Here's some answers by gregm again to similar questions:
TTS - CHECK_VOICE_DATA_FAIL - Check engine availlable or
Why is the ACTION_CHECK_TTS_DATA Intent "awkward to use"?
that also recommend just using
TextToSpeech.isLanguageAvailable()
instead ofACTION_CHECK_TTS_DATA
, along with a pointer to a helper class.I've tested this on some android 4.1.2 phones with
Locale.US
, and it activates the TTS engine fine, and plays nicely with 3rd party engines. When testing on an old android 1.6 phone (G1), looks like the stock TTS engine is not installed (LANG_MISSING_DATA
). The following code in that case will redirect to the store to install:After which, using the tts engine within the app works fine. Basically, the old blog post from the android guys is a bit overkill and dated, as it does not play nicely with Android 4.x in my experience (
ANDROID_CHECK_TTS_DATA
always returnedCHECK_VOICE_DATA_MISSING_DATA
on me in Android 4.x).You don't need to use the ACTION_CHECK_TTS_DATA. Instead use isLanguageAvailable like this: (make sure to call this only after onInit is complete)