What REALLY happens when you don't free after

2018-12-31 06:08发布

This has been something that has bothered me for ages now.

We are all taught in school (at least, I was) that you MUST free every pointer that is allocated. I'm a bit curious, though, about the real cost of not freeing memory. In some obvious cases, like when malloc is called inside a loop or part of a thread execution, it's very important to free so there are no memory leaks. But consider the following two examples:

First, if I have code that's something like this:

int main()
{
    char *a = malloc(1024);
    /* Do some arbitrary stuff with 'a' (no alloc functions) */
    return 0;
}

What's the real result here? My thinking is that the process dies and then the heap space is gone anyway so there's no harm in missing the call to free (however, I do recognize the importance of having it anyway for closure, maintainability, and good practice). Am I right in this thinking?

Second, let's say I have a program that acts a bit like a shell. Users can declare variables like aaa = 123 and those are stored in some dynamic data structure for later use. Clearly, it seems obvious that you'd use some solution that will calls some *alloc function (hashmap, linked list, something like that). For this kind of program, it doesn't make sense to ever free after calling malloc because these variables must be present at all times during the program's execution and there's no good way (that I can see) to implement this with statically allocated space. Is it bad design to have a bunch of memory that's allocated but only freed as part of the process ending? If so, what's the alternative?

标签: c malloc free
17条回答
十年一品温如言
2楼-- · 2018-12-31 06:47

I think that your two examples are actually only one: the free() should occur only at the end of the process, which as you point out is useless since the process is terminating.

In you second example though, the only difference is that you allow an undefined number of malloc(), which could lead to running out of memory. The only way to handle the situation is to check the return code of malloc() and act accordingly.

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浮光初槿花落
3楼-- · 2018-12-31 06:49

If a program forgets to free a few Megabytes before it exits the operating system will free them. But if your program runs for weeks at a time and a loop inside the program forgets to free a few bytes in each iteration you will have a mighty memory leak that will eat up all the available memory in your computer unless you reboot it on a regular basis => even small memory leaks might be bad if the program is used for a seriously big task even if it originally wasn't designed for one.

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宁负流年不负卿
4楼-- · 2018-12-31 06:53

If you're using the memory you've allocated, then you're not doing anything wrong. It becomes a problem when you write functions (other than main) that allocate memory without freeing it, and without making it available to the rest of your program. Then your program continues running with that memory allocated to it, but no way of using it. Your program and other running programs are deprived of that memory.

Edit: It's not 100% accurate to say that other running programs are deprived of that memory. The operating system can always let them use it at the expense of swapping your program out to virtual memory (</handwaving>). The point is, though, that if your program frees memory that it isn't using then a virtual memory swap is less likely to be necessary.

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流年柔荑漫光年
5楼-- · 2018-12-31 06:57

I typically free every allocated block once I'm sure that I'm done with it. Today, my program's entry point might be main(int argc, char *argv[]) , but tomorrow it might be foo_entry_point(char **args, struct foo *f) and typed as a function pointer.

So, if that happens, I now have a leak.

Regarding your second question, if my program took input like a=5, I would allocate space for a, or re-allocate the same space on a subsequent a="foo". This would remain allocated until:

  1. The user typed 'unset a'
  2. My cleanup function was entered, either servicing a signal or the user typed 'quit'

I can not think of any modern OS that does not reclaim memory after a process exits. Then again, free() is cheap, why not clean up? As others have said, tools like valgrind are great for spotting leaks that you really do need to worry about. Even though the blocks you example would be labeled as 'still reachable' , its just extra noise in the output when you're trying to ensure you have no leaks.

Another myth is "If its in main(), I don't have to free it", this is incorrect. Consider the following:

char *t;

for (i=0; i < 255; i++) {
    t = strdup(foo->name);
    let_strtok_eat_away_at(t);
}

If that came prior to forking / daemonizing (and in theory running forever), your program has just leaked an undetermined size of t 255 times.

A good, well written program should always clean up after itself. Free all memory, flush all files, close all descriptors, unlink all temporary files, etc. This cleanup function should be reached upon normal termination, or upon receiving various kinds of fatal signals, unless you want to leave some files laying around so you can detect a crash and resume.

Really, be kind to the poor soul who has to maintain your stuff when you move on to other things .. hand it to them 'valgrind clean' :)

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零度萤火
6楼-- · 2018-12-31 06:58

Just about every modern operating system will recover all the allocated memory space after a program exits. The only exception I can think of might be something like Palm OS where the program's static storage and runtime memory are pretty much the same thing, so not freeing might cause the program to take up more storage. (I'm only speculating here.)

So generally, there's no harm in it, except the runtime cost of having more storage than you need. Certainly in the example you give, you want to keep the memory for a variable that might be used until it's cleared.

However, it's considered good style to free memory as soon as you don't need it any more, and to free anything you still have around on program exit. It's more of an exercise in knowing what memory you're using, and thinking about whether you still need it. If you don't keep track, you might have memory leaks.

On the other hand, the similar admonition to close your files on exit has a much more concrete result - if you don't, the data you wrote to them might not get flushed, or if they're a temp file, they might not get deleted when you're done. Also, database handles should have their transactions committed and then closed when you're done with them. Similarly, if you're using an object oriented language like C++ or Objective C, not freeing an object when you're done with it will mean the destructor will never get called, and any resources the class is responsible might not get cleaned up.

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永恒的永恒
7楼-- · 2018-12-31 07:00

I completely disagree with everyone who says OP is correct or there is no harm.

Everyone is talking about a modern and/or legacy OS's.

But what if I'm in an environment where I simply have no OS? Where there isn't anything?

Imagine now you are using thread styled interrupts and allocate memory. In the C standard ISO/IEC:9899 is the lifetime of memory stated as:

7.20.3 Memory management functions

1 The order and contiguity of storage allocated by successive calls to the calloc, malloc, and realloc functions is unspecified. The pointer returned if the allocation succeeds is suitably aligned so that it may be assigned to a pointer to any type of object and then used to access such an object or an array of such objects in the space allocated (until the space is explicitly deallocated). The lifetime of an allocated object extends from the allocation until the deallocation.[...]

So it has not to be given that the environment is doing the freeing job for you. Otherwise it would be added to the last sentence: "Or until the program terminates."

So in other words: Not freeing memory is not just bad practice. It produces non portable and not C conform code. Which can at least be seen as 'correct, if the following: [...], is supported by environment'.

But in cases where you have no OS at all, no one is doing the job for you (I know generally you don't allocate and reallocate memory on embedded systems, but there are cases where you may want to.)

So speaking in general plain C (as which the OP is tagged), this is simply producing erroneous and non portable code.

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