How to fill background image of an UIView

2019-01-04 16:20发布

I have an UIView and I set a background image in this way:

self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"sfond-appz.png"]];

My problem is that back-image is not centered inside the view, but it's replayed some times to fill all the view. Is there a way to center image inside uiview and scretch to have screen size?

Note: I can't use UIImageView for background cause I have a scrollview.

10条回答
够拽才男人
2楼-- · 2019-01-04 16:39

For Swift 2.1 use this...

    UIGraphicsBeginImageContext(self.view.frame.size)
    UIImage(named: "Cyan.jpg")?.drawInRect(self.view.bounds)

    let image: UIImage! = UIGraphicsGetImageFromCurrentImageContext()

    UIGraphicsEndImageContext()

    self.view.backgroundColor = UIColor(patternImage: image)
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我欲成王,谁敢阻挡
3楼-- · 2019-01-04 16:41

Correct way to do in Swift 4, If your frame as screen size is correct then put anywhere otherwise, important to write this in viewDidLayoutSubviews because we can get actual frame in viewDidLayoutSubviews

   override func viewDidLayoutSubviews() {
        super.viewDidLayoutSubviews()
        UIGraphicsBeginImageContext(view.frame.size)
        UIImage(named: "myImage")?.draw(in: self.view.bounds)
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        view.backgroundColor = UIColor.init(patternImage: image!)
    }
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淡お忘
4楼-- · 2019-01-04 16:41

Swift 4 Solution :

@IBInspectable var backgroundImage: UIImage? {
    didSet {
        UIGraphicsBeginImageContext(self.frame.size)
        backgroundImage?.draw(in: self.bounds)
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        if let image = image{
            self.backgroundColor = UIColor(patternImage: image)
        }
    }
}
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神经病院院长
5楼-- · 2019-01-04 16:42

You need to process the image beforehand, to make a centered and stretched image. Try this:

UIGraphicsBeginImageContext(self.view.frame.size);
[[UIImage imageNamed:@"image.png"] drawInRect:self.view.bounds];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

self.view.backgroundColor = [UIColor colorWithPatternImage:image];
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6楼-- · 2019-01-04 16:45

The marked answer is fine, but it makes the image stretched. In my case I had a small tile image that I wanted repeat not stretch. And the following code was the best way for me to solve the black background issue:

UIImage *tileImage = [UIImage imageNamed:@"myTileImage"];
UIColor *color = [UIColor colorWithPatternImage:tileImage];
UIView  *backgroundView = [[UIView alloc] initWithFrame:self.view.frame];
[backgroundView setBackgroundColor:color];
//backgroundView.alpha = 0.1; //use this if you want to fade it away.
[self.view addSubview:backgroundView];
[self.view sendSubviewToBack:backgroundView];
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Anthone
7楼-- · 2019-01-04 16:51

Repeat:

UIImage *img = [UIImage imageNamed:@"bg.png"];
view.backgroundColor = [UIColor colorWithPatternImage:img];

Stretched

UIImage *img = [UIImage imageNamed:@"bg.png"];
view.layer.contents = img.CGImage;
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