Static readonly vs const

2018-12-31 06:19发布

I've read around about const and static readonly fields. We have some classes which contains only constant values. Used for various things around in our system. So I am wondering if my observation is correct:

Should these kind of constant values always be static readonly for everything that is public? And only use const for internal/protected/private values?

What do you recommend? Should I maybe even not use static readonly fields, but rather use properties maybe?

标签: c# constants
15条回答
大哥的爱人
2楼-- · 2018-12-31 06:48

My preference is to use const whenever I can, which as mentioned above is limited to literal expressions or something that does not require evaluation.

If I hot up against that limitation, then I fallback to static readonly, with one caveat. I would generally use a public static property with a getter and a backing private static readonly field as Marc mentions here.

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浅入江南
3楼-- · 2018-12-31 06:49

One thing to note is const is restricted to primitive/value types (the exception being strings)

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看淡一切
4楼-- · 2018-12-31 06:51

Static Read Only : Value can be changed through static constructor at runtime. But not through member Function.

Constant : By default static. Value cannot be changed from anywhere (Ctor, Function, runtime etc no-where).

Read Only : Value can be changed through constructor at runtime. But not through member Function.

You can have a look at my repo : C# property types.

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无色无味的生活
5楼-- · 2018-12-31 06:53

There is a minor difference between const and static readonly fields in C#.Net

const must be initialized with value at compile time.

const is by default static and needs to be initialized with constant value, which can not be modified later on. It can not be used with all datatypes. For ex- DateTime. It can not be used with DateTime datatype.

public const DateTime dt = DateTime.Today;  //throws compilation error
public const string Name = string.Empty;    //throws compilation error
public static readonly string Name = string.Empty; //No error, legal

readonly can be declared as static, but not necessary. No need to initialize at the time of declaration. Its value can be assigned or changed using constructor once. So there is a possibility to change value of readonly field once (does not matter, if it is static or not), which is not possible with const.

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泛滥B
6楼-- · 2018-12-31 06:54

A static readonly field is advantageous when exposing to other assemblies a value that might change in a later version.

For instance, suppose assembly X exposes a constant as follows:

public const decimal ProgramVersion = 2.3;

If assembly Y references X and uses this constant, the value 2.3 will be baked into assembly Y when compiled. This means that if X is later recompiled with the constant set to 2.4, Y will still use the old value of 2.3 until Y is recompiled. A static readonly field avoids this problem.

Another way of looking at this is that any value that might change in the future is not constant by definition, and so should not be represented as one.

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爱死公子算了
7楼-- · 2018-12-31 06:55

const and readonly are similar, but they are not exactly the same.

A const field is a compile-time constant, meaning that that value can be computed at compile-time. A readonly field enables additional scenarios in which some code must be run during construction of the type. After construction, a readonly field cannot be changed.

For instance, const members can be used to define members like:

struct Test
{
    public const double Pi = 3.14;
    public const int Zero = 0;
}

Since values like 3.14 and 0 are compile-time constants. However, consider the case where you define a type and want to provide some pre-fab instances of it. E.g., you might want to define a Color class and provide "constants" for common colors like Black, White, etc. It isn't possible to do this with const members, as the right hand sides are not compile-time constants. One could do this with regular static members:

public class Color
{
    public static Color Black = new Color(0, 0, 0);
    public static Color White = new Color(255, 255, 255);
    public static Color Red   = new Color(255, 0, 0);
    public static Color Green = new Color(0, 255, 0);
    public static Color Blue  = new Color(0, 0, 255);
    private byte red, green, blue;

    public Color(byte r, byte g, byte b) => (red, green, blue) = (r, g, b);
}

But then there is nothing to keep a client of Color from mucking with it, perhaps by swapping the Black and White values. Needless to say, this would cause consternation for other clients of the Color class. The "readonly" feature addresses this scenario.

By simply introducing the readonly keyword in the declarations, we preserve the flexible initialization while preventing client code from mucking around.

public class Color
{
    public static readonly Color Black = new Color(0, 0, 0);
    public static readonly Color White = new Color(255, 255, 255);
    public static readonly Color Red   = new Color(255, 0, 0);
    public static readonly Color Green = new Color(0, 255, 0);
    public static readonly Color Blue  = new Color(0, 0, 255);
    private byte red, green, blue;

    public Color(byte r, byte g, byte b) => (red, green, blue) = (r, g, b);
}

It is interesting to note that const members are always static, whereas a readonly member can be either static or not, just like a regular field.

It is possible to use a single keyword for these two purposes, but this leads to either versioning problems or performance problems. Assume for a moment that we used a single keyword for this (const) and a developer wrote:

public class A
{
    public static const C = 0;
}

and a different developer wrote code that relied on A:

public class B
{
    static void Main() => Console.WriteLine(A.C);
}

Now, can the code that is generated rely on the fact that A.C is a compile-time constant? I.e., can the use of A.C simply be replaced by the value 0? If you say "yes" to this, then that means that the developer of A cannot change the way that A.C is initialized -- this ties the hands of the developer of A without permission.

If you say "no" to this question then an important optimization is missed. Perhaps the author of A is positive that A.C will always be zero. The use of both const and readonly allows the developer of A to specify the intent. This makes for better versioning behavior and also better performance.

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