I've got this partial scenegraph tree :
CustomPane (with onMouseClicked Handler)
→ ChildNode (with onMousePressed Handler)
When I catch the MousePressed event in the ChildNode, I can consume it, so that the parent doesn't receive a MousePressed event. But I would like to consume the associated MouseClicked event. So that pressing the mouse on the Child doesn't fire a MouseClicked event on the Parent.
You can add specific
ChildNode#onMouse...
handlers which will consume all events.or provide your own
EventDispatcher
: