Is this safe ?
class Derived: public PublicBase, private PrivateBase
{
...
~Derived()
{
FunctionCall();
}
virtual void FunctionCall()
{
PrivateBase::FunctionCall();
}
}
class PublicBase
{
virtual ~PublicBase(){};
virtual void FunctionCall() = 0;
}
class PrivateBase
{
virtual ~PrivateBase(){};
virtual void FunctionCall()
{
....
}
}
PublicBase* ptrBase = new Derived();
delete ptrBase;
This code crases sometimes with IP in a bad address.
That is not a good idea to call a virtual function on constructor is clear for everyone.
From articles like http://www.artima.com/cppsource/nevercall.html I understand that destructor is also a not so good place to call a virtual function.
My question is "Is this true ?" I have tested with VS2010 and VS2005 and PrivateBase::FunctionCall is called. Is undefined behavior ?
In general, it is not a good idea to call a virtual function, unless the object of the class it might get dispatched to (i.e., the "full" object of the most-derived class) is fully-constructed. And this is not the case
Yes. Calling a virtual function from a constructor or destructor dispatches the function as if the object's dynamic type were that currently being constructed or destroyed. In this case, it's called from the destructor of
Derived
, so it's dispatched toDerived::FunctionCall
(which, in your case, callsPrivateBase::FunctionCall
non-virtually). All of this is well defined.It's "not a good idea" to call virtual functions from a constructor or destructor for three reasons:
It is a very bad idea according to scott: link
This is what i have compiled and run to help myself gain a better understanding of the destruction process, you might also find it helpful
I am going to go against the flow here... but first, I must assume that your
PublicBase
destructor is virtual, as otherwise theDerived
destructor will never be called.It is usually not a good idea to call a virtual function from a constructor/destructor
The reason for this is that dynamic dispatch is strange during these two operations. The actual type of the object changes during construction and it changes again during destruction. When a destructor is being executed, the object is of exactly that type, and never a type derived from it. Dynamic dispatch is in effect at all time, but the final overrider of the virtual function will change depending where in the hierarchy you are.
That is, you should never expect a call to a virtual function in a constructor/destructor to be executed in any type that derived from the type of the constructor/destructor being executed.
But
In your particular case, the final overrider (at least for this part of the hierarchy) is above your level. Moreover, you are not using dynamic dispatch at all. The call
PrivateBase::FunctionCall();
is statically resolved, and effectively equivalent to a call to any non-virtual function. The fact that the function is virtual or not does not affect this call.So yes it is fine doing as you are doing, although you will be forced to explain this in code reviews as most people learn the mantra of the rule rather than the reason for it.