I'm just trying to read/write from a binary file. I've been following this tutorial, and it works... except it seems to be writing things to a txt file. I named the file test.bin when testing it, but notepad can open it and display it properly, so I don't think it's actually a binary file. I've told it that it's a binary file with "wb" and "rb" right?
if arg[1] == "write" then
local output = assert(io.open(arg[2], "wb"))
output:write(arg[3]) --3rd argument is written to the file.
assert(output:close())
elseif arg[1] == "read" then
local input = assert(io.open(arg[2], "rb"))
print(input:read(1)) --Should read one byte, not one char/int. Right?
end
If you only write ASCII characters to a file, it will be possible to open it in Notepad or any other text editor just fine:
The resulting file will contain:
On the other hand if you write real binary data (for instance random bytes) you will get garbage:
This is similar to those video game save files you have seen.
If you still don't get it, try to write all possible octets to a file:
and then open it with a hexadecimal editor (here I used Hex Fiend on Mac OS) to see the correspondences:
Here, on the left, you have the bytes in hexadecimal and on the right you have their text representation. I have selected uppercase H which, as you can see on the left, corresponds to 0x48. 0x48 is 4*16 + 8 = 72 in base 10 (look at the bottom bar of the screenshot which tells you that).
Now look at my first code example and guess what the code for lowercase e is...
And finally look at the 4 last rows of the screenshot (bytes 128 to 255). This is the garbage you were seeing.
I dont understand how to write binary files
My levels created on old computer and my new game can reads it 2200 bytes every level of 129
I still don't understand how i can xdata (level data) table can write to file.
BAD ARGUMENT #1 to CHAR number expected , got string)