I need to draw something like this which will be painted and have little transparency
Also it needs to be clickable (onTouch event etc)
I know that in API v1 you have to use Overlay and extend it using canvas and some mathematics. What is easiest way to do it in Google Map API v2?
PS: Radius is variable.
(For further reference) EDIT 1:
I implemented CanvasTileProvider subclass and override its onDraw() method:
@Override
void onDraw(Canvas canvas, TileProjection projection) {
// TODO Auto-generated method stub
LatLng tempLocation = moveByDistance(mSegmentLocation, mSegmentRadius, mSegmentAngle);
DoublePoint segmentLocationPoint = new DoublePoint(0, 0);
DoublePoint tempLocationPoint = new DoublePoint(0, 0);
projection.latLngToPoint(mSegmentLocation, segmentLocationPoint);
projection.latLngToPoint(tempLocationPoint, tempLocationPoint);
float radiusInPoints = FloatMath.sqrt((float) (Math.pow(
(segmentLocationPoint.x - tempLocationPoint.x), 2) + Math.pow(
(segmentLocationPoint.y - tempLocationPoint.y), 2)));
RectF segmentArea = new RectF();
segmentArea.set((float)segmentLocationPoint.x - radiusInPoints, (float)segmentLocationPoint.y - radiusInPoints,
(float)segmentLocationPoint.x + radiusInPoints, (float)segmentLocationPoint.y + radiusInPoints);
canvas.drawArc(segmentArea, getAdjustedAngle(mSegmentAngle),
getAdjustedAngle(mSegmentAngle + 60), true, getOuterCirclePaint());
}
Also, I added this from MapActivity:
private void loadSegmentTiles() {
TileProvider tileProvider;
TileOverlay tileOverlay = mMap.addTileOverlay(
new TileOverlayOptions().tileProvider(new SegmentTileProvider(new LatLng(45.00000,15.000000), 250, 30)));
}
Now I'm wondering why my arc isn't on map?
Create a View, override its onDraw method to use drawArc on its canvas, and add it to your MapFragment. You can specify the radius in drawArc. Set the onClickListener on the View (or onTouch, any listener you can use for normal views, really).
For drawing the circle segments, I would register a TileProvider, if the segments are mainly static. (Tiles are typically loaded only once and then cached.) For checking for click events, you can register an onMapClickListener and loop over your segments to check whether the clicked LatLng is inside one of your segments. (see below for more details.)
Here is a TileProvider example, which you could subclass and just implement the onDraw method.
One important note: The subclass must be thread safe! The onDraw method will be called by multiple threads simultaneously. So avoid any globals which are changed inside onDraw!
Use the projection, which is passed into the onDraw method, to get at first the bounds of the tile. If no segment is inside the bounds, just return. Otherwise draw your seqment into the canvas. The method projection.latLngToPoint helps you to convert from LatLng to the pixels of the canvas.
Finally you need something to check, whether a click on a LatLng-Coordinate is inside of your segment. I would therefore approximate the segment by a list of LatLng-Coordinates, where in your case a simple triangle may be sufficient. For each list of LatLng coordinates, i.e. for each segment, you may then call something like the following:
As you may see, I had a very similar task to solve :-)