NSLocationWhenInUseUsageDescription localization u

2019-02-21 18:56发布

I've completed translating my app to Turkish using Base Localization. However, I also need to translate NSLocationWhenInUseUsageDescription key in my Info.plist file. I did exactly what I did for everything else:

Went to File inspector and checked Turkish:

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Then I went to the new strings resource and completed my translation by adding this key to the localization file:

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"NSLocationWhenInUseUsageDescription" = "[my Turkish description of location permissions]";

Saved, compiled, even deleted app from device and rebuilt, but no avail. When my app asks for location permissions, the explanation underneath is still the English one (I've tried including the English translation as well under Base translation file, but it didn't change anything).

Everything else is Turkish, translated just fine. It's just the location permission that doesn't translate. I've also seen How to localise a string inside the iOS info.plist file? and added the "Localized resources can be mixed" = YES key (of course, as CFBundleAllowMixedLocalizations, not literally that sentence) to my original plist but that also didn't change anything.

How can I solve the problem?

3条回答
太酷不给撩
2楼-- · 2019-02-21 19:15

My problem seems to be case sensitive:

My InfoPlist.strings had a lower "i" in finder and Xcode (infoPlist), but needs to be upper.

I changed file name and reference in the source Xcode Project and it works (or deleted and re-create with the right name).

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Fickle 薄情
3楼-- · 2019-02-21 19:16

I've started over. Removed the translations, cleaned the project, and tried again. It worked. I have no idea why it didn't initially though.

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迷人小祖宗
4楼-- · 2019-02-21 19:26

Here's what ended up working for me in Xcode 7.1.

First, go to project directory and manually create two InfoPlist.strings files, the first inside the en.lproj folder and the second inside the fr.lproj folder.

Both files should have the following content :

NSLocationWhenInUseUsageDescription = "YOUR TEXT HERE";

Since the files won't show up automatically in Xcode, you have to manually add both to the project bundle, this can be achieve via right-clicking the project name in Xcode and choosing the Add files to X option, then selecting the files you just created.


Also if you want to test the result & make sure things work, changing the Application Language in Edit Scheme > Run > Options isn't enough.

You need to change the simulator or the device language via Settings > General > Language & Region > iPhone Language

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