Can someone show me a simple tail-recursive function in C++?
Why is tail recursion better, if it even is?
What other kinds of recursion are there besides tail recursion?
Can someone show me a simple tail-recursive function in C++?
Why is tail recursion better, if it even is?
What other kinds of recursion are there besides tail recursion?
Tail recursion is a trick to actually cope with two issues at the same time. The first is executing a loop when it is hard to know the number of iterations to do.
Though this can be worked out with simple recursion, the second problem arises which is that of stack overflow due to the recursive call being executed too many times. The tail call is the solution, when accompanied by a "compute and carry" technique.
In basic CS you learn that a computer algorithm needs to have an invariant and a termination condition. This is the base for building the tail recursion.
To simply put it, no computation must happen on the return value of your function .
Take for example the computation of a power of 10, which is trivial and can be written by a loop.
Should look something like
This gives an execution, e.g 4:
ret,p,res
It is clear that the compiler just has to copy values without changing the stack pointer and when the tail call happens just to return the result.
Tail recursion is very important because it can provide ready made compile time evaluations, e.g. The above can be made to be.
this can be used as
powc10<10>()()
to compute the 10th power at compile time.Most compilers have a limit of nested calls so the tail call trick helps. Evidently,there are no meta programming loops, so have to use recursion.
Wikipedia has a decent article on tail recursion. Basically, tail recursion is better than regular recursion because it's trivial to optimize it into an iterative loop, and iterative loops are generally more efficient than recursive function calls. This is particularly important in functional languages where you don't have loops.
For C++, it's still good if you can write your recursive loops with tail recursion since they can be better optimized, but in such cases, you can generally just do it iteratively in the first place, so the gain is not as great as it would be in a functional language.
Tail recursion does not exist really at compiler level in C++.Although you can write programs that use tail recursion, you do not get the inherit benefits of tail recursion implemented by supporting compilers/interpreters/languages. For instance Scheme supports a tail recursion optimization so that it basically will change recursion into iteration. This makes it faster and invulnerable to stack overflows. C++ does not have such a thing. (least not any compiler I've seen)
Apparently tail recursion optimizations exist in both MSVC++ and GCC. See this question for details.
Tail recusion in C++ looks the same as C or any other language.
Tail recursion (and tail calling in general) requires clearing the caller's stack frame before executing the tail call. To the programmer, tail recursion is similar to a loop, with
return
reduced to working likegoto first_line;
. The compiler needs to detect what you are doing, though, and if it doesn't, there will still be an additional stack frame. Most compilers support it, but writing a loop orgoto
is usually easier and less risky.Non-recursive tail calls can enable random branching (like
goto
to the first line of some other function), which is a more unique facility.Note that in C++, there cannot be any object with a nontrivial destructor in the scope of the
return
statement. The end-of-function cleanup would require the callee to return back to the caller, eliminating the tail call.Also note (in any language) that tail recursion requires the entire state of the algorithm to be passed through the function argument list at each step. (This is clear from the requirement that the function's stack frame be eliminated before the next call begins… you can't be saving any data in local variables.) Furthermore, no operation can be applied to the function's return value before it's tail-returned.
Tail recursion is a special case of a tail call. A tail call is where the compiler can see that there are no operations that need to be done upon return from a called function -- essentially turning the called function's return into it's own. The compiler can often do a few stack fix-up operations and then jump (rather than call) to the address of the first instruction of the called function.
One of the great things about this besides eliminating some return calls is that you also cut down on stack usage. On some platforms or in OS code the stack can be quite limited and on advanced machines like the x86 CPUs in our desktops decreasing the stack usage like this will improve data cache performance.
Tail recursion is where the called function is the same as the calling function. This can be turned into loops, which is exactly the same as the jump in the tail call optimization mentioned above. Since this is the same function (callee and caller) there are fewer stack fixups that need to be done before the jump.
The following shows a common way to do a recursive call which would be more difficult for a compiler to turn into a loop:
This is simple enough that many compilers could probably figure it out anyway, but as you can see there is an addition that needs to happen after the return from the called sum returns a number, so a simple tail call optimization is not possible.
If you did:
You would be able to take advantage of the calls in both functions being tail calls. Here the sum function's main job is to move a value and clear a register or stack position. The sum_helper does all of the math.
Since you mentioned C++ in your question I'll mention some special things about that. C++ hides some things from you which C does not. Of these destructors are the main thing that will get in the way of tail call optimization.
In this example the call to baz is not really a tail call because z needs to be destructed after the return from baz. I believe that the rules of C++ may make the optimization more difficult even in cases where the variable is not needed for the duration of the call, such as:
z may have to be destructed after the return from qwerty here.
Another thing would be implicit type conversion, which can happen in C as well, but can more complicated and common in C++. For instance:
Here sum's call to sum_helper is not a tail call because sum_helper returns a double and sum will need to convert that into an int.
In C++ it is quite common to return an object reference which may have all kinds of different interpretations, each of which could be a different type conversion, For instance:
Here there is a call made to cout.operator<< as the last statement. cout will return a reference to itself (which is why you can string lots of things together in a list separated by << ), which you then force to be evaluated as a bool, which ends up calling another of cout's methods, operator bool(). This cout.operator bool() could be called as a tail call in this case, but operator<< could not.
EDIT:
One thing that is worth mentioning is that a major reason that tail call optimization in C is possible is that the compiler knows that the called function will store it's return value in the same place as the calling function would have to ensure that its return value is stored in.
A simple tail recursive function:
Tail recursion is basically when:
And it's not "better", except in the sense that a good compiler can remove the recursion, transforming it into a loop. This may be faster and will certainly save on stack usage. The GCC compiler can do this optimisation.