Number of alpha pixels in CGContext

2019-02-21 00:29发布

I have a masking CGContext with 2 types of pixels: color and alpha (opaque and transparent pixels). How to calculate percentage of alpha pixels in my context?

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对你真心纯属浪费
2楼-- · 2019-02-21 01:12

I didn't test it, but this should do the trick - just pass ReportAlphaPercent a CGImageRef:

UIImage *foo; //The image you want to analyze
float alphaPercent = ReportAlphaPercent(foo.CGImage);


float ReportAlphaPercent(CGImageRef imgRef)
{
    size_t w = CGImageGetWidth(imgRef);
    size_t h = CGImageGetHeight(imgRef);

    unsigned char *inImage = malloc(w * h * 4);
    memset(inImage, 0, (h * w * 4));

    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef context = CGBitmapContextCreate(inImage, w, h, 8, w * 4, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
    CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
    CGContextSetShouldAntialias(context, NO);
    CGContextDrawImage(context, CGRectMake(0, 0, w, h), imgRef);

    int byteIndex = 0;

    int alphaCount = 0;

    for(int i = 0; i < (w * h); i++) {

        if (inImage[byteIndex + 3]) { // if the alpha value is not 0, count it
            alphaCount++;
        }

        byteIndex += 4;
    }

    free(inImage);

    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);

    return (float) alphaCount / (w * h);
}
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