I'm trying to put this code in an module function:
$(document).ready(function()
{
VIDEO.onYouTubeIframeAPIReady();
}
var VIDEO = (function (my, $){
var tag = document.createElement('script');
var onPlayerStateChange;
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player;
my.onYouTubeIframeAPIReady =function() {
player = new YT.Player('player', {
height: '490',
width: '880',
videoId: SONG.getArtistId(),
playerVars: { controls:1, showinfo: 0, rel: 0, showsearch: 0, iv_load_policy: 3 },
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange,
'onError': catchError
}
});
}
function onPlayerReady(event) {
if(typeof(SONG.getArtistId()) == undefined)
{
console.log("undefineeeed");
}
event.target.playVideo();
}
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
// setTimeout(stopVideo, 6000);
done = true;
}
if(event.data == YT.PlayerState.ENDED)
{
location.reload();
}
}
function catchError(event)
{
if(event.data == 100) console.log("De video bestaat niet meer");
}
function stopVideo() {
player.stopVideo();
}
return my;
}(VIDEO || {}, jQuery));
The problem is: even it's self-executing, nothing happens and the iFrame is not shown. I'm trying to do this because it's part of an assignment. We have to work in modules.
You need to simplify the code :
HTML
Javascript
And a live example :
http://jsbin.com/maweqahuhi/1/http://jsbin.com/nipogicide/2/EDIT
Regarding your commentq i made some changement in the code. You need to use
onYouTubePlayerAPIReady()
to call the player later. I edited all the previous code.