I understand that Android Activities
have specific lifecycles and that onCreate
should be overridden and used for initialization, but what exactly happens in the constructor? Are there any cases when you could/should override the Activity
constructor as well, or should you never touch it?
I'm assuming that the constructor should never be used because references to Activities
aren't cleaned up entirely (thus hampering the garbage collector) and that onDestroy
is there for that purpose. Is this correct?
I can't think of any good reason to do anything in the constructor. You never construct an activity directly, so you can't use it to pass in parameters. Generally, just do things in onCreate.
A good reason for putting things in the constructor as Gili's comment had stated is the use of final fields.
However, if you initialize things in the constructor, then the lifespan of the object will be a little bit longer, though I don't think by much because the
onCreate
would be called shortly thereafter.Although it's against my ideal, I do avoid the constructor for initialization of the activity members and rely on
onResume()
andonPause()
for resources that my app is dealing with.For
onCreate()
I usually use it to do view mapping to local variables. Though android-annotations already does that for me so I rarely have anonCreate()
method for my Activity. I still use it in Service though.However, if you look at the members you may be initializing
they would have a "close" method that you have to invoke at the proper time (onResume or onPause)
they would be part of the view which means it needs to be initialized then onCreate needs to be called
they are constants which don't need to be put in the constructor anyway, just a static final would do. This includes Paint and Path constants which can be initialized by a static block
I am now on a case that needs to override the constructor. In fact, I have some activities that have the same structure. So instead of creating many activities, I'll create one "Master" activity and the others will inherit this one. So I need to override the constructor of the child activity to be able to initialize some variables that will be used in the oncreate methods.
In two words, the constructor makes you simulate a "masteractivity" that can be reused by inheritance!
You need to override the Constructor when your activity will have custom params or you want to track calls from classes that inherited from.