I'm fairly new to JS classes, and am doing mostly back-end work.
I was playing around with the new JS classes and so I started going through the examples here: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes
I went to the chrome (chromium) developer tools console and I wrote the Polygon class:
class Polygon {
constructor(height, width) {
this.height = height;
this.width = width;
}
}
Then I wanted to redefine the class, according to the example containing the methods, so I wrote:
class Polygon {
constructor(height, width) {
this.height = height;
this.width = width;
}
get area() {
return this.calcArea();
}
calcArea() {
return this.height * this.width;
}
}
This raises an error: Uncaught SyntaxError: Identifier 'Polygon' has already been declared(…)
Now I understand there's a new scoping in ES6, and that classes automatically use the new scoping and so on... but really, how do I redefine my class? :D
I'm writing Python usually, so I'm used being able to redefine everything I want.
Block scope declarations (
let
,const
,class
) cannot be redeclared.Class expression and
var
can be used to re-use and re-declare variables in console:I'm on Version 54.0.2840.71 (64-bit) of Chrome, and although I can open up the console and declare a new class, I can't redefine a class (you'll get the error:
VM272:1 Uncaught SyntaxError: Identifier 'Thing' has already been declared
, since I tried to redefine my classThing
).If you simply want to add methods onto the class later, you can add them to the class's
prototype
:In that case, however, it won't be a
getter
method like in your example.Edit
To get around the syntax error, if you just reassign a class as a variable, it should do what you want:
None of the answers provide a solution without changing original code... So here is refined solution.
If in code you have something like this:
Then this means you've created a
let
variable namedPolygon
. You cannot redeclarePolygon
, but you can reassign it.So if you need to experiment in e.g. JS console just do:
This will replace the original class but will not violate
let
restrictions.You can try this out by pasting above code in the console, and then try
new Polygon(1,2)
.