for some time I am fiddly now to get a massive time/cputime drain action running behind a nicly responding UI. Unfortunatly I can't seem to get it running and "I think" the problem is that the slot is not processed in the QThread worker but the GUI thread. The ThreadIDs differ as expected though.
I allready read this http://doc.trolltech.com/4.6/threads-qobject.html and used googel and SO search but nothing that really helped me. Probably its something stubborn I just don't see.
Below is my cutdown code (Note: a png named "dummy1024x1024.png" is required in the same folder as the binary):
main.cpp
#include <QtGui>
#include "dummy.h"
int main(int argc, char** argv)
{
QApplication app(argc, argv);
Dummy d(NULL);
d.show();
qDebug() << "App thread " << QThread::currentThreadId();
return app.exec();
}
dummy.h
#ifndef DUMMY_H
#define DUMMY_H
#include <QWidget>
#include <QVBoxLayout>
#include <QPushButton>
#include "workerthread.h"
class Dummy : public QWidget
{
Q_OBJECT
public:
explicit Dummy(QWidget *parent = 0);
virtual ~Dummy();
private:
QVBoxLayout* m_layout;
QPushButton* m_dummy[3];
QPushButton* m_shootcalc;
WorkerThread* m_work;
signals:
public slots:
};
#endif // DUMMY_H
dummy.cpp
#include "dummy.h"
Dummy::Dummy(QWidget *parent) :
QWidget(parent)
{
m_work = new WorkerThread(this);
m_work->start();
m_shootcalc = new QPushButton("Calc!", this);
connect(m_shootcalc, SIGNAL(clicked()), m_work, SLOT(expensiveCalc()), Qt::QueuedConnection);
m_dummy[0] = new QPushButton("Dummy [0]", this);
m_dummy[1] = new QPushButton("Dummy [1]", this);
m_dummy[2] = new QPushButton("Dummy [2]", this);
m_layout = new QVBoxLayout(this);
m_layout->addWidget(m_shootcalc);
m_layout->addWidget(m_dummy[0]);
m_layout->addWidget(m_dummy[1]);
m_layout->addWidget(m_dummy[2]);
setLayout(m_layout);
}
Dummy::~Dummy()
{
m_work->quit();
m_work->wait();
m_work->deleteLater();
m_work = NULL;
}
workerthread.h
#ifndef WORKERTHREAD_H
#define WORKERTHREAD_H
#include <QThread>
#include <QPixmap>
#include <QDebug>
class WorkerThread : public QThread
{
Q_OBJECT
public:
explicit WorkerThread(QObject *parent = 0);
protected:
virtual void run();
signals:
public slots:
void expensiveCalc();
};
#endif // WORKERTHREAD_H
workerthread.cpp
#include "workerthread.h"
WorkerThread::WorkerThread(QObject *parent) :
QThread(parent)
{
}
void WorkerThread::run()
{
qDebug() << "Thread start << " << QThread::currentThreadId();
exec();
qDebug() << "Thread stop << " << QThread::currentThreadId();
}
void WorkerThread::expensiveCalc()
{
qDebug() << "start pixie loading.... " << QThread::currentThreadId();
QPixmap* pixies[16384];
for (int i=0; i<16384; ++i)
{
pixies[i] = new QPixmap("./dummy1024x1024.png");
if (i>0)
delete pixies[i-1];
msleep(1);
}
delete pixies[16384-1];
qDebug() << "loaded pixies " << QThread::currentThreadId();
qDebug() << "";
qDebug() << "";
qDebug() << "";
qDebug() << "";
}
Thanks for any help/tip/reply
Proper usage of
QThread
is a common problem among Qt users. This blog post at Qt Labs explains it nicely.In short, you should not subclass
QThread
to contain code that you want to run in that thread. You should wrap your code up in aQObject
subclass, instantiate it and use aQObject::moveToThread
to move your object into theQThread
context so that processing will occur in the context of thatQThread
. You can then have slots in yourQObject
subclass that can safely be connected to another thread but will run in the context you expect.Some may argue that subclassing
QThread
should be fine if you can easily fit what you want to do inside therun()
method and don't need much (or any) external interaction but even in this simple case I would favor a separate class for better encapsulation.