I was testing a heavy loaded video, which loads the video and after Thread.sleep(1000); it plays second video. But once i play one after another in loop it freeze.
When i removed all those Thread.sleep(1000); it worked perfectly without freeze.
But i need to make a delay (but not using Thread.sleep method), how can we do this?
package test;
public class Test
{
static String what = "0";
public static void main(String args[])
{
Load.video720p("/tmp/START.mp4"); // This is 8 second movie playing
new javax.swing.Timer(8000, new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
if (what.equals("0") )
{
/* After 8 seconds play 0.mp4 */
callMe();
what = "1";
} else {
/* After 8 seconds play 1.mp4 */
callMe();
what = "0";
}
}
}).start(); /* Keep on looping every 8 seconds. */
}
/* 8 seconds interval call me. */
public static void callMe()
{
try {
/* Try 0: Freeze/Do not play */
Load.video720p("/tmp/" + what + ".mp4");
/* Try 1: Does not change films (cant run)
new Thread(new Runnable() {
public void run() {
Load.video720p("/tmp/" + what + ".mp4", EVENT_TRIGGER_TRUE);
}
});*/
/* Try 2: Fails
try {
javax.swing.SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
Load.video720p("/tmp/" + what + ".mp4");
}
});
} catch (Exception e) {
System.err.println(e);
}*/
/* Try 3: Failes
try {
java.awt.EventQueue.invokeAndWait(new Runnable() {
public void run() {
Load.video720p("/tmp/" + what + ".mp4");
}
});
} catch (Exception e) {
System.err.println(e);
}*/
} catch (Exception e) {
System.out.println(e);
}
}
}
If you're calling
sleep()
on the event handling thread, then yes, your GUI will freeze during that time. A better idea is to use aSwingTimer
which will allow you to trigger playing of the second video after a specified delay without callingsleep()
.as mentioned above, SwingTimer is a good solution
if you want it a little more complicated but self-made start a new Thread to handle the sleeps and new Loads. but I would prefer the SwingTimer too