I'm building a rotating banner using a NSTimer to keep track of the current image with the image being animated from 5 different images. I have a touchesBegan set up to keep handle the touch event on the banner if someone clicks it. My proof-of-concept works, but moving it into another project, it breaks.
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [[event allTouches] anyObject];
if ([touch view] == myImageView){
[self getImage];
NSLog(@"%@", currentImage);
}
}
Now when I put break points into my project, it grabs the touch just fine, but when it gets to the if ([touch view] == myImageView) it doesn't detect that the image view is being touched.
First of all you have to set userInteractionEnabled to YES in your viewDidLoad method like below:
Note that for the myImageView, checking User Interaction Enabled via Identity Inspector didn't work for me.
Then change
to
so that the touchesBegan method looks like below:
Not sure what would cause that but have you tried using a UIGestureRecognizer? Try something like the code below and see if the method gets called.