I'm trying to save an UIElement created programmatically in a JPG/PNG/BMP image in a Windows Phone 8.1 (C#) application.
I'm using the class RenderTargetBitmap using the method RenderAsync() but it only works with UI elements created in the XAML code. When I use it on UI elements created directly in C# I have this exception: "System.ArgumentException (Value does not fall within the expected range.)"
Am I doing something wrong or this class doesn't allow rendering of UIElement(s) created programmatically? Is there any way to do this on Windows Phone 8.1? Thank you!
Here's the code I use:
private static async void RenderText(string text, int width, int height, int fontsize, string imagename)
{
RenderTargetBitmap b = new RenderTargetBitmap();
var canvas = new Grid();
canvas.Width = width;
canvas.Height = height;
var background = new Canvas();
background.Height = width;
background.Width = height;
SolidColorBrush backColor = new SolidColorBrush(Colors.Red);
background.Background = backColor;
var textBlock = new TextBlock();
textBlock.Text = text;
textBlock.FontWeight = FontWeights.Bold;
textBlock.TextAlignment = TextAlignment.Left;
textBlock.HorizontalAlignment = HorizontalAlignment.Center;
textBlock.VerticalAlignment = VerticalAlignment.Stretch;
textBlock.Margin = new Thickness(35);
//textBlock.Width = b.PixelWidth - textBlock.Margin.Left * 2;
textBlock.TextWrapping = TextWrapping.Wrap;
textBlock.Foreground = new SolidColorBrush(Colors.White); //color of the text on the Tile
textBlock.FontSize = fontsize;
canvas.Children.Add(textBlock);
await b.RenderAsync(background);
await b.RenderAsync(canvas);
// Get the pixels
var pixelBuffer = await b.GetPixelsAsync();
// Get the local folder.
StorageFolder local = Windows.Storage.ApplicationData.Current.LocalFolder;
// Create a new folder name DataFolder.
var dataFolder = await local.CreateFolderAsync("DataFolder",
CreationCollisionOption.OpenIfExists);
StorageFile file = await dataFolder.CreateFileAsync(imagename, CreationCollisionOption.ReplaceExisting);
// Encode the image to the selected file on disk
using (var fileStream = await file.OpenStreamForWriteAsync())
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, fileStream.AsRandomAccessStream());
encoder.SetPixelData(
BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Ignore,
(uint)b.PixelWidth,
(uint)b.PixelHeight,
DisplayInformation.GetForCurrentView().LogicalDpi,
DisplayInformation.GetForCurrentView().LogicalDpi,
pixelBuffer.ToArray());
await encoder.FlushAsync();
}
}
Your UIElemet Height and Width values will be 0 when you create them using code. If you want the image in a particular resolution, try to assign the same height and width to the UIElement as well. The code shown below worked well for me.
It is not working only with elements created in XAML but with these that (as MSDN says) are in
VisualTree
:So your method will work if you add your elements for example to your current Page: