I have made a GUI that uses a slider to scale an object up and down.(in this case a rectangle). I was wondering if there was a way to also use a slider to specify a degree of rotation. So there would be 2 sliders one to control scale and another to control the rotation. If anyone could help me make this that would be great here is what I have so far with just the scale slider.
import javax.swing.*;
public class Parker
{
public static void main(String[] args)
{
TheWindow w = new TheWindow();
w.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //X wont close the window with out this line
w.setSize(1280,720);
w.setVisible(true);
}
}
import java.awt.*;
import javax.swing.*;
import javax.swing.event.*;
public class TheWindow extends JFrame
{
private JSlider slider; //declare slider
private drawRect myPanel; //declare/ create panel
public TheWindow()
{
super("Slider Example"); //make title
myPanel = new drawRect();
myPanel.setBackground(Color.cyan); //change background color
slider = new JSlider(SwingConstants.VERTICAL, 0, 315, 10);// restrains the slider from scaling square to 0-300 pixels
slider.setMajorTickSpacing(20); //will set tick marks every 10 pixels
slider.setPaintTicks(true); //this actually paints the ticks on the screen
slider.addChangeListener
(
new ChangeListener()
{
public void stateChanged(ChangeEvent e)
{
myPanel.setD(slider.getValue()); //Wherever you set the slider, it will pass that value and that will paint on the screen
}
}
);
add(slider, BorderLayout.WEST); //similar to init method, adds slider and panel to GUI
add(myPanel, BorderLayout.CENTER);
}
import java.awt.*;
import javax.swing.*;
public class drawRect extends JPanel
{
private int d = 20; //this determines the beginning size of the rect.
public void paintComponent(Graphics g)//paints obj on the screen
{
super.paintComponent(g); //prepares graphic object for drawing
// ImageIcon i = new ImageIcon("A:\\Capture.png"); //location of Image
// i.paintIcon(this, g, d, d); //paints icon on screen
int originX = getWidth() / 2; //this is subtracting half of 'd' from the center point to scale it form the center
int originY = getHeight() / 2;
int x = originX - (d / 2);
int y = originY - (d / 2);
System.out.println(x + "x" + y);
g.fillRect(x, y, d, d); //paints rectangle on screen
//x , y, width, height
}
Okay, I've been playing around with this for a while I would normally use a
AffineTransform
for this, but it was giving me weird results I couldn't resolve...Basically this uses the
Graphics
APIs capabilities, for simplicity (in particular with the spinning), theGraphics
context is translated to the origin point. The rectangle is then paint around this origin point to allow it to be zoomed and rotate about it's center