The section "Avoid Enums Where You Only Need Ints" was removed from the official developer documentation. (See Why doesn't Android use more enums? for the old section content)
Why? Was there a change in the Android VM that made the tip obsolete?
The section "Avoid Enums Where You Only Need Ints" was removed from the official developer documentation. (See Why doesn't Android use more enums? for the old section content)
Why? Was there a change in the Android VM that made the tip obsolete?
A guess:
Thus, for the comparatively mundane requirements of a GUI app, the development-time benefits of enums far outweigh the extra runtime cost.
Elliott Hughes offers more details about the documentation rewrite on his blog: http://elliotth.blogspot.com/2010/09/java-benchmarks.html
The second half of the post explains that every claim on the Performance doc is now backed up with benchmarks. Previous versions of the doc apparently contained unverified claims, like, "Avoid enums because they are too expensive."
The 2011 answer from Elliot Hugues said that the original reason to avoid enum was for performance reason... as in "processing performance". As this reason was not backed by fact, it was removed from the official documentation.
It has been added later on because enums add a lot more data in memory than using integer.
the original version of that document was just a bunch of prejudices. it's been rewritten to only contain facts backed up by actual benchmarks, and it's updated as the VM is updated. you can find the various benchmarks -- plus some of the benchmarks we use to optimize the core libraries -- at http://code.google.com/p/dalvik/.
It is still bad for memory performance.
https://developer.android.com/training/articles/memory.html#Overhead