How to detect when a UIScrollView has finished scr

2019-01-04 05:06发布

UIScrollViewDelegate has got two delegate methods scrollViewDidScroll: and scrollViewDidEndScrollingAnimation: but neither of these tell you when scrolling has completed. scrollViewDidScroll only notifies you that the scroll view did scroll not that it has finished scrolling.

The other method scrollViewDidEndScrollingAnimation only seems to fire if you programmatically move the scroll view not if the user scrolls.

Does anyone know of scheme to detect when a scroll view has completed scrolling?

17条回答
爱情/是我丢掉的垃圾
2楼-- · 2019-01-04 05:44

The methods you're looking for are scrollViewDidEndDragging:willDecelerate: and scrollViewDidEndDecelerating:. The first one is always called after the user lifts their finger. If they scrolled fast enough to result in deceleration, willDecelerate will be YES and the second method will be called after deceleration completes.

(From the UIScrollViewDelegate docs.)

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Ridiculous、
3楼-- · 2019-01-04 05:49
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
    scrollingFinished(scrollView: scrollView)
}

func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
    if decelerate {
        //didEndDecelerating will be called for sure
        return
    }
    else {
        scrollingFinished(scrollView: scrollView)
    }
}

func scrollingFinished(scrollView: UIScrollView) {
   // Your code
}
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在下西门庆
4楼-- · 2019-01-04 05:53

For all scrolls related to dragging interactions, this will be sufficient:

- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
    _isScrolling = NO;
}

- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate {
    if (!decelerate) {
        _isScrolling = NO;
    }
}

Now, if your scroll is due to a programmatic setContentOffset/scrollRectVisible (with animated = YES or you obviously know when scroll is ended):

 - (void)scrollViewDidEndScrollingAnimation {
     _isScrolling = NO;
}

If your scroll is due to something else (like keyboard opening or keyboard closing), it seems like you'll have to detect the event with a hack because scrollViewDidEndScrollingAnimation is not useful either.

The case of a PAGINATED scroll view:

Because, I guess, Apple apply an acceleration curve, scrollViewDidEndDecelerating get called for every drag so there's no need to use scrollViewDidEndDragging in this case.

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迷人小祖宗
5楼-- · 2019-01-04 05:53

An alternative would be to use scrollViewWillEndDragging:withVelocity:targetContentOffset which is called whenever the user lifts the finger and contains the target content offset where the scroll will stop. Using this content offset in scrollViewDidScroll: correctly identifies when the scroll view has stopped scrolling.

private var targetY: CGFloat?
public func scrollViewWillEndDragging(_ scrollView: UIScrollView,
                                      withVelocity velocity: CGPoint,
                                      targetContentOffset: UnsafeMutablePointer<CGPoint>) {
       targetY = targetContentOffset.pointee.y
}
public func scrollViewDidScroll(_ scrollView: UIScrollView) {
    if (scrollView.contentOffset.y == targetY) {
        print("finished scrolling")
    }
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狗以群分
6楼-- · 2019-01-04 05:55

I've tried Ashley Smart's answer and it worked like a charm. Here's another idea, with using only scrollViewDidScroll

-(void)scrollViewDidScroll:(UIScrollView *)sender 
{   
    if(self.scrollView_Result.contentOffset.x == self.scrollView_Result.frame.size.width)       {
    // You have reached page 1
    }
}

I just had two pages so it worked for me. However, if you have more than one page, it could be problematic (you could check whether the current offset is a multiple of the width but then you wouldn't know if the user stopped at 2nd page or is on his way to 3rd or more)

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爷的心禁止访问
7楼-- · 2019-01-04 05:57

I only just found this question, which is pretty much the same I asked: How to know exactly when a UIScrollView's scrolling has stopped?

Though didEndDecelerating works when scrolling, panning with stationary release does not register.

I eventually found a solution. didEndDragging has a parameter WillDecelerate, which is false in the stationary release situation.

By checking for !decelerate in DidEndDragging, combined with didEndDecelerating, you get both situations that are the end of scrolling.

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