In Rust, in order to change the value of a mutable variable, what is the difference in let x = 12
or x = 12
in the following sample code?
fn main() {
let mut x: i32 = 8;
{
println!("{}", x);
let x = 12; // what if change to x = 12
println!("{}", x);
}
println!("{}", x);
let x = 42;
println!("{}", x);
}
The output is 8, 12, 8, 42
. If I change let x = 12
to x = 12
...
fn main() {
let mut x: i32 = 8;
{
println!("{}", x);
x = 12;
println!("{}", x);
}
println!("{}", x);
let x = 42;
println!("{}", x);
}
The output is 8, 12, 12, 42
.
I understand that Rust uses let to do variable binding, so the let x = 12
is a variable rebinding and the binding is only valid inside a scope. But how to explain the functionality of x = 12
and the corresponding scope? Is that a type of variable binding?
The second
let x
introduces a second binding that shadows the first one for the rest of the block. That is, there are two variables namedx
, but you can only access the second one with the block statement after thelet x = 12;
statement. These two variables don't need to have the same type!Then, after the block statement, the second
x
is out of scope, so you access the firstx
again.However, if you write
x = 12;
instead, that's an assignment expression: the value inx
is overwritten. This doesn't introduce a new variable, so the type of the value being assigned must be compatible with the variable's type.This difference is important if you write a loop. For example, consider this function:
This function reassigns variables, so that each iteration of the loop can operate on the values assigned on the preceding iteration.
However, you might be tempted to write the loop like this:
This doesn't work, because the
let
statement introduces new variables, and these variables will go out of scope before the next iteration begins. On the next iteration,(b, a + b)
will still use the original values.