I have recently developed a game in Slick2D, i have accessed all my images directly e.g
Image i = new Image("address.png");
as opposed to using a class that will load resources or using an input stream.
I wondered if it would still be possible to load all the resources into a jar, i added the /res
folder to my buildpath and used jarsplice to add my libraries and natives however the jar will not run because it cannot find the images.
Is looking into the root filesystem where your application is running. If you want to use the resources packed in your jarfile you must do:
EDIT