I am trying to implement a 2D camera in OpenGL that behaves like the Google maps camera. Specifically the "zoom to mouse point" functionality.
So far I have been able to implement pan and zoom OK - but only if the zoom is locked to the center of the window/widget. If I try to zoom on the mouse location the view seems to "jump" and after the zoom level increases the item I zoomed in on is no longer under the mouse cursor.
My camera class is below - quite a lot of code but I couldn't make it any smaller sorry!
I call Apply()
on the start of each frame, and I call SetX/YPos
when the scene is panned, finally I call SetScale
with the previous scale +/- 0.1f
with the mouse position when the mouse wheel is scrolled.
camera.h
class Camera
{
public:
Camera();
void Apply();
void SetXPos(float xpos);
void SetYPos(float ypos);
void SetScale(float scaleFactor, float mx, float my);
float XPos() const { return m_XPos; }
float YPos() const { return m_YPos; }
float Scale() const { return m_ScaleFactor; }
void SetWindowSize(int w, int h);
void DrawTestItems();
private:
void init_matrix();
float m_XPos;
float m_YPos;
float m_ScaleFactor;
float m_Width;
float m_Height;
float m_ZoomX;
float m_ZoomY;
};
camera.cpp
Camera::Camera()
: m_XPos(0.0f),
m_YPos(0.0f),
m_ScaleFactor(1.0f),
m_ZoomX(0.0f),
m_ZoomY(0.0f),
m_Width(0.0f),
m_Height(0.0f)
{
}
// Called when window is created and when window is resized
void Camera::SetWindowSize(int w, int h)
{
m_Width = (float)w;
m_Height = (float)h;
}
void Camera::init_matrix()
{
glViewport(0, 0, m_Width, m_Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
float new_W = m_Width * m_ScaleFactor;
float new_H = m_Height * m_ScaleFactor;
// Point to zoom on
float new_x = m_ZoomX;
float new_y = m_ZoomY;
glOrtho( -new_W/2+new_x,
new_W/2+new_x,
new_H/2+new_y,
-new_H/2+new_y,
-1,1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void Camera::Apply()
{
// Zoom
init_matrix();
// Pan
glTranslatef( m_XPos, m_YPos, 1.0f );
DrawTestItems();
}
void Camera::SetXPos(float xpos)
{
m_XPos = xpos;
}
void Camera::SetYPos(float ypos)
{
m_YPos = ypos;
}
// mx,my = window coords of mouse pos when wheel was scrolled
// scale factor goes up or down by 0.1f
void Camera::SetScale(float scaleFactor, float mx, float my)
{
m_ZoomX = (float)mx;
m_ZoomY = (float)my;
m_ScaleFactor = scaleFactor;
}
void Camera::DrawTestItems()
{
}
Update: I seem to have noticed 2 issues:
- The mouse position in SetScale is incorrect - I don't know why.
- No matter what I try glOrtho causes the centre of the screen to be the zoom point,I confirmed this setting the zoom point manually/hard coding it. In Google maps the screen won't "stick" to the centre like this.
Update again:
I'm also using Qt if this makes any difference, I just have a basic QGLWidget and I am using the mouse wheel event to perform the zoom. I take the delta of the wheel event and then either add or subtract 0.1f to the scale passing in the mouse position from the wheel event.
Something like this (in the
wheel()
callback):