I'm trying to animate change of path
property of CAShapeLayer
like this:
animatePathChange(for: progressLayer, toPath: progressPath.cgPath)
progressLayer.path = progressPath.cgPath
And this isanimatePathChange
function code:
func animatePathChange(for layer: CAShapeLayer, toPath: CGPath) {
let animation = CABasicAnimation(keyPath: "path")
animation.duration = 1.0
animation.fromValue = layer.path
animation.toValue = toPath
animation.timingFunction = CAMediaTimingFunction(name: "easeInEaseOut")
layer.add(animation, forKey: "path")
}
But the end result is not what i want. How can i achieve animation that changes layer's path
from old value to new?
This is how it looks right now with the code above:
Don't animate the path. Configure the whole path and then set the
strokeEnd
— let's say it's0
, so the user sees nothing. Now each time you want to make a change, animate the change from the currentstrokeEnd
to the newstrokeEnd
. The path will appear to extend further round the curve.