How to export a THREE.JS scene into a 360 texture

2019-02-17 12:37发布

Now that youtube supports 360 degree video[1], how can I export a 360 degree frame from THREE.JS scene to be viewable as a photosphere texture or even within a youtube video?

The viewer to use the export could be like the one at http://blog.thematicmapping.org/2014/01/photo-spheres-with-threejs.html

[2] http://www.wired.com/2015/03/youtube-360-degree-video/

https://support.solidangle.com/display/mayatut/Creating+a+Basic+Spherical+Camera http://www.canadiannaturephotographer.com/sphericalpans.html https://www.flickr.com/photos/sbprzd/4008650304/

3条回答
Fickle 薄情
2楼-- · 2019-02-17 13:19

I put together a few different libraries to enable 360 video and photo capture from Three.js

https://github.com/imgntn/j360

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趁早两清
3楼-- · 2019-02-17 13:22

here is what I did.

I set up 6 cameras, captured each viewport and fed it into a 360 shader as texturecube.

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叛逆
4楼-- · 2019-02-17 13:26

It seems you could render two frames from a 180FOV camera, the first aimed at (0,0,1), and the second at (0,0,-1). Next, stitch them into a single image.

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