I usually use pure virtual functions for those methods that are required by my code to work well. Therefore, I create interfaces and then other users implement their derived classes. The derived classes have only these virtual functions as public while some additional methods should be implemented as private since my code does not call them. I don't know if this can be considered as a good practice of OOP (are there any design pattern?). Anyway, my question is: Can a user overload a pure virtual function?
i.e.
class Base
{
public:
Base();
virtual ~Base();
virtual void foo(int,double)=0;
};
class Derived:
public Base
{
private:
// methods
public:
Derived();
virtual ~Derived();
virtual void foo(int, double, double); //this doesn't work
};
A solution could be:
virtual void foo(int,double,double=0)=0;
in the base class but it is very limited. What do you think about?
It is not overriding as the function signatures are different. According to polymorphism rule to override a function the function signatures and types should be same.
In this case these functions are different. virtual void foo(int,double)=0; virtual void foo(int, double, double);
You can't.
Suppose you have a
Base
pointer, pointing to aDerived
object. Having theBase
pointer, you have "access" only to theBase
's interface (unless you cast toDerived
pointer, but this is not what you need).These 2 functions are different. The latter is not overriding the first
The second one is new virtual function specific to derived.
If you put a
override
at the end the compile will complain that you are not overriding anything. This is c++11 check though.The user can override a pure virtual function to confirm use
override
at the end of function to verify. In your case the second function can only be accessed using Derived pointer or type. (although it cannot be instantiated unless the pure virtual function is properly overridden and implemented, untill then it is an abstract class). Hence if it is not to be intended to be overidden further by classes that derives fromDerived
then making it virtual is a overhead as anyway it is not overidding the base method.An overloaded function is merely a function with the same name as another, but accepting a different set of parameters, i.e. it is a different function. It has nothing to do with whether one or more overloaded functions is virtual or not.
In the example you presented, I believe a user could overload the pure-virtual function, but only after overriding it. And you couldn't access the function from the base class directly - you'd need to cast the base class pointer to the derived class pointer.
As pointed out by others, it just won't work.
More discretely, here is what happens
Isn't overloading foo in the base class the easiest solution?