What are the Pointer-to-Member ->* and .* Operator

2019-01-04 00:10发布

Yes, I've seen this question and this FAQ (wrong link) this FAQ, but I still don't understand what ->* and .* mean in C++.
Those pages provide information about the operators (such as overloading), but don't seem to explain well what they are.

What are ->* and .* in C++, and when do you need to use them as compared to -> and .?

6条回答
ゆ 、 Hurt°
2楼-- · 2019-01-04 00:15

I hope this example will clear things for you

//we have a class
struct X
{
   void f() {}
   void g() {}
};

typedef void (X::*pointer)();
//ok, let's take a pointer and assign f to it.
pointer somePointer = &X::f;
//now I want to call somePointer. But for that, I need an object
X x;
//now I call the member function on x like this
(x.*somePointer)(); //will call x.f()
//now, suppose x is not an object but a pointer to object
X* px = new X;
//I want to call the memfun pointer on px. I use ->*
(px ->* somePointer)(); //will call px->f();

Now, you can't use x.somePointer(), or px->somePointer() because there is no such member in class X. For that the special member function pointer call syntax is used... just try a few examples yourself ,you'll get used to it

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The star\"
3楼-- · 2019-01-04 00:16

So called "pointers" to members in C++ are more like offsets, internally. You need both such a member "pointer", and an object, to reference the member in the object. But member "pointers" are used with pointer syntax, hence the name.

There are two ways you can have an object at hand: you have a reference to the object, or you have a pointer to the object.

For the reference, use .* to combine it with a member pointer, and for the pointer, use ->* to combine it with a member pointer.

However, as a rule, don't use member pointers if you can avoid it.

They obey pretty counter-intuitive rules, and they make it possible to circumvent protected access without any explicit casting, that is, inadvertently…

Cheers & hth.,

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We Are One
4楼-- · 2019-01-04 00:28

When you have a normal pointer (to an object or a basic type), you would use * to dereference it:

int a;
int* b = a;
*b = 5;     // we use *b to dereference b, to access the thing it points to

Conceptually, we're doing the same thing with a member function pointer:

class SomeClass
{
   public:  void func() {}
};

// typedefs make function pointers much easier.
// this is a pointer to a member function of SomeClass, which takes no parameters and returns void
typedef void (SomeClass::*memfunc)();

memfunc myPointer = &SomeClass::func;

SomeClass foo;

// to call func(), we could do:
foo.func();

// to call func() using our pointer, we need to dereference the pointer:
foo.*myPointer();
// this is conceptually just:    foo  .  *myPointer  ();


// likewise with a pointer to the object itself:
SomeClass* p = new SomeClass;

// normal call func()
p->func();

// calling func() by dereferencing our pointer:
p->*myPointer();
// this is conceptually just:    p  ->  *myPointer  ();

I hope that helps explain the concept. We're effectively dereferencing our pointer to the member function. It's a little more complicated than that -- it's not an absolute pointer to a function in memory, but just an offset, which is applied to foo or p above. But conceptually, we're dereferencing it, much like we would dereference a normal object pointer.

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Luminary・发光体
5楼-- · 2019-01-04 00:33

EDIT: By the way, it gets weird for virtual member functions pointers.

For member variables:

struct Foo {
   int a;
   int b;
};


int main ()
{
    Foo foo;
    int (Foo :: * ptr);

    ptr = & Foo :: a;
    foo .*ptr = 123; // foo.a = 123;

    ptr = & Foo :: b;
    foo .*ptr = 234; // foo.b = 234;
}

Member functions are almost the same.

struct Foo {
   int a ();
   int b ();
};


int main ()
{
    Foo foo;
    int (Foo :: * ptr) ();

    ptr = & Foo :: a;
    (foo .*ptr) (); // foo.a ();

    ptr = & Foo :: b;
    (foo .*ptr) (); // foo.b ();
}
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混吃等死
6楼-- · 2019-01-04 00:33

You cannot dereference pointer to members as normal pointers — because member functions require this pointer, and you have to pass it somehow. So, you need to use these two operators, with object on one side, and pointer on another, e.g. (object.*ptr)().

Consider using function and bind (std:: or boost::, depending on whether you write C++03 or 0x) instead of those, though.

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不美不萌又怎样
7楼-- · 2019-01-04 00:37

In a nutshell: You use -> and . if you know what member you want to access. And you use ->* and .* if you don't know what member you want to access.

Example with a simple intrusive list

template<typename ItemType>
struct List {
  List(ItemType *head, ItemType * ItemType::*nextMemPointer)
  :m_head(head), m_nextMemPointer(nextMemPointer) { }

  void addHead(ItemType *item) {
    (item ->* m_nextMemPointer) = m_head;
    m_head = item;
  }

private:
  ItemType *m_head;

  // this stores the member pointer denoting the 
  // "next" pointer of an item
  ItemType * ItemType::*m_nextMemPointer;
};
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