I'm developing a camera app based on Camera API 2
and I have found several problems using the libyuv.
I want to convert YUV_420_888
images retrieved from a ImageReader, but I'm having some problems with scaling in a reprocessable surface.
In essence: Images come out with tones of green instead of having the corresponding tones (I'm exporting the .yuv files and checking them using http://rawpixels.net/).
You can see an input example here:
And what I get after I perform scaling:
I think I am doing something wrong with strides, or providing an invalid YUV format (maybe I have to transform the image to another format?). However, I can't figure out where is the error since I don't know how to correlate the green color to the scaling algorithm.
This is the conversion code I am using, you can ignore the return NULL as there is further processing that is not related to the problem.
#include <jni.h>
#include <stdint.h>
#include <android/log.h>
#include <inc/libyuv/scale.h>
#include <inc/libyuv.h>
#include <stdio.h>
#define LOG_TAG "libyuv-jni"
#define unused(x) UNUSED_ ## x __attribute__((__unused__))
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS_)
struct YuvFrame {
int width;
int height;
uint8_t *data;
uint8_t *y;
uint8_t *u;
uint8_t *v;
};
static struct YuvFrame i420_input_frame;
static struct YuvFrame i420_output_frame;
extern "C" {
JNIEXPORT jbyteArray JNICALL
Java_com_android_camera3_camera_hardware_session_output_photo_yuv_YuvJniInterface_scale420YuvByteArray(
JNIEnv *env, jclass /*clazz*/, jbyteArray yuvByteArray_, jint src_width, jint src_height,
jint out_width, jint out_height) {
jbyte *yuvByteArray = env->GetByteArrayElements(yuvByteArray_, NULL);
//Get input and output length
int input_size = env->GetArrayLength(yuvByteArray_);
int out_size = out_height * out_width;
//Generate input frame
i420_input_frame.width = src_width;
i420_input_frame.height = src_height;
i420_input_frame.data = (uint8_t *) yuvByteArray;
i420_input_frame.y = i420_input_frame.data;
i420_input_frame.u = i420_input_frame.y + input_size;
i420_input_frame.v = i420_input_frame.u + input_size / 4;
//Generate output frame
free(i420_output_frame.data);
i420_output_frame.width = out_width;
i420_output_frame.height = out_height;
i420_output_frame.data = new unsigned char[out_size * 3 / 2];
i420_output_frame.y = i420_output_frame.data;
i420_output_frame.u = i420_output_frame.y + out_size;
i420_output_frame.v = i420_output_frame.u + out_size / 4;
libyuv::FilterMode mode = libyuv::FilterModeEnum::kFilterBilinear;
int result = I420Scale(i420_input_frame.y, i420_input_frame.width,
i420_input_frame.u, i420_input_frame.width / 2,
i420_input_frame.v, i420_input_frame.width / 2,
i420_input_frame.width, i420_input_frame.height,
i420_output_frame.y, i420_output_frame.width,
i420_output_frame.u, i420_output_frame.width / 2,
i420_output_frame.v, i420_output_frame.width / 2,
i420_output_frame.width, i420_output_frame.height,
mode);
LOGD("Image result %d", result);
env->ReleaseByteArrayElements(yuvByteArray_, yuvByteArray, 0);
return NULL;
}
You can try that code that it uses the
y_size
instead of full size of your array.probably your code is based on that https://github.com/begeekmyfriend/yasea/blob/master/library/src/main/libenc/jni/libenc.cc and according to that code you have to use the
y_size
The green images was caused by one of the planes being full of 0's. This means that one of the planes was empty. This was caused because I was converting from YUV NV21 instead of YUV I420. The images from the framework of camera in android comes as I420 YUVs.
We need to convert them to YUV I420 to work properly with Libyuv. After that we can start using the multiple operations that the library offer you. Like rotate, scale etc.
Here is the snipped about how the scaling method looks:
You have an issue with the input size of the frame:
It should be:
For example, If you have a Frame that is 6x4
Chanel y size: 6*4 = 24
Chanel u size: 3*2 = 6
Chanel v size: 3*2 = 6
Array Size = 6*4+3*2+3*2 = 36
But actual Frame Size = channel y Size = 36 * 2 / 3 = 24
gmetax is almost correct.
You are using the size of the entire array where you should be using the size of the Y component, which is
src_width * src_height
.gmetax's answer is wrong in that he has put
y_size
in place ofout_size
when defining the output frame. The correct code snippet, I believe, would look like:You are trying to scale your YUV422 image as if it was YUV420, no wonder the colors are all messed up. First of all you need to figure out what exactly format of your YUV input buffer. From documentation of YUV_422_888 it looks like it may represent planar as well as interleaved formats (if pixel stride is not 1). From your results it looks like your source is planar and processing of Y plane is ok, but your error is in handling U and V planes. To get scaling right:
U
andV
planes are interleaved or planar. Most likely they are planar as well.ScalePlane
from libyuv to scaleU
andV
separately. Perhaps if you step intoI420Scale
it callsScalePlane
for individual planes. Do the same, but use correct linesizes for yourU
andV
planes (each is twice larger than what I420Scale expects).Some tips how to figure out if you have planar or interleaved
U
andV
: try to skip scaling of your image and saving it, to ensure that you get correct result (identical to the source). Then try to zero outU
frame orV
frame and see what you get. IfU
andV
are planar and you memsetU
plane to zero you should see entire picture changing color. If they are interleaved you'll get half of picture changing and the other one staying the same. Same way you can check your assumptions about sizes, linesizes, and offsets of your planes. Once you are sure about your YUV format and layout you can scale individual planes if your input is planar, or if you have interleaved input first you need to deinterleave planes and then scale them.Alternatively, you can use libswscale from ffmpeg/libav and try different formats to find correct one and then use libyuv.