I have always wondered if, in general, declaring a throw-away variable before a loop, as opposed to repeatedly inside the loop, makes any (performance) difference? A (quite pointless) example in Java:
a) declaration before loop:
double intermediateResult;
for(int i=0; i < 1000; i++){
intermediateResult = i;
System.out.println(intermediateResult);
}
b) declaration (repeatedly) inside loop:
for(int i=0; i < 1000; i++){
double intermediateResult = i;
System.out.println(intermediateResult);
}
Which one is better, a or b?
I suspect that repeated variable declaration (example b) creates more overhead in theory, but that compilers are smart enough so that it doesn't matter. Example b has the advantage of being more compact and limiting the scope of the variable to where it is used. Still, I tend to code according example a.
Edit: I am especially interested in the Java case.
There is a difference in C# if you are using the variable in a lambda, etc. But in general the compiler will basically do the same thing, assuming the variable is only used within the loop.
Given that they are basically the same: Note that version b makes it much more obvious to readers that the variable isn't, and can't, be used after the loop. Additionally, version b is much more easily refactored. It is more difficult to extract the loop body into its own method in version a. Moreover, version b assures you that there is no side effect to such a refactoring.
Hence, version a annoys me to no end, because there's no benefit to it and it makes it much more difficult to reason about the code...
It's an interesting question. From my experience there is an ultimate question to consider when you debate this matter for a code:
Is there any reason why the variable would need to be global?
It makes sense to only declare the variable once, globally, as opposed to many times locally, because it is better for organizing the code and requires less lines of code. However, if it only needs to be declared locally within one method, I would initialize it in that method so it is clear that the variable is exclusively relevant to that method. Be careful not to call this variable outside the method in which it is initialized if you choose the latter option--your code won't know what you're talking about and will report an error.
Also, as a side note, don't duplicate local variable names between different methods even if their purposes are near-identical; it just gets confusing.
It is language dependent - IIRC C# optimises this, so there isn't any difference, but JavaScript (for example) will do the whole memory allocation shebang each time.
Which is better, a or b?
From a performance perspective, you'd have to measure it. (And in my opinion, if you can measure a difference, the compiler isn't very good).
From a maintenance perspective, b is better. Declare and initialize variables in the same place, in the narrowest scope possible. Don't leave a gaping hole between the declaration and the initialization, and don't pollute namespaces you don't need to.
I've always thought that if you declare your variables inside of your loop then you're wasting memory. If you have something like this:
Then not only does the object need to be created for each iteration, but there needs to be a new reference allocated for each object. It seems that if the garbage collector is slow then you'll have a bunch of dangling references that need to be cleaned up.
However, if you have this:
Then you're only creating a single reference and assigning a new object to it each time. Sure, it might take a bit longer for it to go out of scope, but then there's only one dangling reference to deal with.
A) is a safe bet than B).........Imagine if you are initializing structure in loop rather than 'int' or 'float' then what?
like
You are certainly bound to face problems with memory leaks!. Hence I believe 'A' is safer bet while 'B' is vulnerable to memory accumulation esp working close source libraries.You can check usinng 'Valgrind' Tool on Linux specifically sub tool 'Helgrind'.