Im toying around with the idea to use python as an embedded scripting language for a project im working on and have got most things working. However i cant seem to be able to convert a python extended object back into a native c++ pointer.
So this is my class:
class CGEGameModeBase
{
public:
virtual void FunctionCall()=0;
virtual const char* StringReturn()=0;
};
class CGEPYGameMode : public CGEGameModeBase, public boost::python::wrapper<CGEPYGameMode>
{
public:
virtual void FunctionCall()
{
if (override f = this->get_override("FunctionCall"))
f();
}
virtual const char* StringReturn()
{
if (override f = this->get_override("StringReturn"))
return f();
return "FAILED TO CALL";
}
};
Boost wrapping:
BOOST_PYTHON_MODULE(GEGameMode)
{
class_<CGEGameModeBase, boost::noncopyable>("CGEGameModeBase", no_init);
class_<CGEPYGameMode, bases<CGEGameModeBase> >("CGEPYGameMode", no_init)
.def("FunctionCall", &CGEPYGameMode::FunctionCall)
.def("StringReturn", &CGEPYGameMode::StringReturn);
}
and the python code:
import GEGameMode
def Ident():
return "Alpha"
def NewGamePlay():
return "NewAlpha"
def NewAlpha():
import GEGameMode
import GEUtil
class Alpha(GEGameMode.CGEPYGameMode):
def __init__(self):
print "Made new Alpha!"
def FunctionCall(self):
GEUtil.Msg("This is function test Alpha!")
def StringReturn(self):
return "This is return test Alpha!"
return Alpha()
Now i can call the first to functions fine by doing this:
const char* ident = extract< const char* >( GetLocalDict()["Ident"]() );
const char* newgameplay = extract< const char* >( GetLocalDict()["NewGamePlay"]() );
printf("Loading Script: %s\n", ident);
CGEPYGameMode* m_pGameMode = extract< CGEPYGameMode* >( GetLocalDict()[newgameplay]() );
However when i try and convert the Alpha class back to its base class (last line above) i get an boost error:
TypeError: No registered converter was able to extract a C++ pointer to type class CGEPYGameMode from this Python object of type Alpha
I have done alot of searching on the net but cant work out how to convert the Alpha object into its base class pointer. I could leave it as an object but rather have it as a pointer so some non python aware code can use it. Any ideas?
Well, I am not sure whether it will help you, but I had the same problem with scripts in Lua. We created objects from Lua and wanted some c++ code to handle the objects via pointers. We did the following:
Thanks to Stefan from the python c++ mailling list, i was missing
from the constructor call meaning it never made the parent class. Thought this would of been automatic :D
Only other issue i had was saving the new class instance as a global var otherwise it got cleaned up as it went out of scope.
So happy now
May not be the answer you are looking for, but take a look at ChaiScript for embedding in your C++ application.
According to their website,