How can i take an UIImage and give it a black bord

2019-01-03 21:30发布

How can I set the border of a UIImage?

16条回答
等我变得足够好
2楼-- · 2019-01-03 21:34

You could manipulate the image itself, but a much better way is to simply add a UIView that contains the UIImageView, and change the background to black. Then set the size of that container view to a little bit larger than the UIImageView.

查看更多
够拽才男人
3楼-- · 2019-01-03 21:35

If you know the dimensions of your image, then adding a border to the UIImageView's layer is the best solution AFAIK. Infact, you can simply setFrame your imageView to x,y,image.size.width,image.size.height

In case you have an ImageView of a fixed size with dynamically loaded images which are getting resized (or scaled to AspectFit), then your aim is to resize the imageview to the new resized image.

The shortest way to do this:

// containerView is my UIImageView
containerView.layer.borderWidth = 7;
containerView.layer.borderColor = [UIColor colorWithRed:0.22 green:0.22 blue:0.22 alpha:1.0].CGColor;

// this is the key command
[containerView setFrame:AVMakeRectWithAspectRatioInsideRect(image.size, containerView.frame)];

But to use the AVMakeRectWithAspectRatioInsideRect, you need to add this

#import <AVFoundation/AVFoundation.h>

import statement to your file and also include the AVFoundation framework in your project (comes bundled with the SDK).

查看更多
唯我独甜
4楼-- · 2019-01-03 21:38

You can do this by creating a new image (also answered in your other posting of this question):

- (UIImage*)imageWithBorderFromImage:(UIImage*)source;
{
  CGSize size = [source size];
  UIGraphicsBeginImageContext(size);
  CGRect rect = CGRectMake(0, 0, size.width, size.height);
  [source drawInRect:rect blendMode:kCGBlendModeNormal alpha:1.0];

  CGContextRef context = UIGraphicsGetCurrentContext();
  CGContextSetRGBStrokeColor(context, 1.0, 0.5, 1.0, 1.0); 
  CGContextStrokeRect(context, rect);
  UIImage *testImg =  UIGraphicsGetImageFromCurrentImageContext();
  UIGraphicsEndImageContext();
  return testImg;
}  

This code will produce a pink border around the image. However if you are going to just display the border then use the layer of the UIImageView and set its border.

查看更多
一纸荒年 Trace。
5楼-- · 2019-01-03 21:39

You can't add a border, but this would work for the same effect. You could also make the UIView called blackBG in this example into a UIImageView with a border image and a blank middle, and then you'd have a custom image border instead of just black.

UIView *blackBG = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];

blackBG.backgroundColor = [UIColor blackColor];

UIImageView *myPicture = [[UIImageView alloc] initWithImage:
                          [UIImage imageNamed: @"myPicture.jpg"]];

int borderWidth = 10;

myPicture.frame = CGRectMake(borderWidth,
                             borderWidth,
                             blackBG.frame.size.width-borderWidth*2,
                             blackBG.frame.size.height-borderWidth*2)];

[blackBG addSubview: myPicture];
查看更多
我命由我不由天
6楼-- · 2019-01-03 21:39

In Swift 3 here's how you do it to the UIImage itself:

let size = CGSize(width: image.size.width, height: image.size.height)
UIGraphicsBeginImageContext(size)
let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
image?.draw(in: rect, blendMode: .normal, alpha: 1.0)
let context = UIGraphicsGetCurrentContext()
context?.setStrokeColor(red: 0, green: 0, blue: 0, alpha: 1)
context?.stroke(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

self.imageView.image = newImage
查看更多
冷血范
7楼-- · 2019-01-03 21:42

I use this method to add a border outside the image. You can customise the border width in boderWidth constant.

Swift 3

func addBorderToImage(image : UIImage) -> UIImage {
    let bgImage = image.cgImage
    let initialWidth = (bgImage?.width)!
    let initialHeight = (bgImage?.height)!
    let borderWidth = Int(Double(initialWidth) * 0.10);
    let width = initialWidth + borderWidth * 2
    let height = initialHeight + borderWidth * 2
    let data = malloc(width * height * 4)

    let context = CGContext(data: data,
                        width: width,
                        height: height,
                        bitsPerComponent: 8,
                        bytesPerRow: width * 4,
                        space: (bgImage?.colorSpace)!,
                        bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue);

    context?.draw(bgImage!, in: CGRect(x: CGFloat(borderWidth), y: CGFloat(borderWidth), width: CGFloat(initialWidth), height: CGFloat(initialHeight)))
    context?.setStrokeColor(UIColor.white.cgColor)
    context?.setLineWidth(CGFloat(borderWidth))
    context?.move(to: CGPoint(x: 0, y: 0))
    context?.addLine(to: CGPoint(x: 0, y: height))
    context?.addLine(to: CGPoint(x: width, y: height))
    context?.addLine(to: CGPoint(x: width, y: 0))
    context?.addLine(to: CGPoint(x: 0, y: 0))
    context?.strokePath()

    let cgImage = context?.makeImage()
    let uiImage = UIImage(cgImage: cgImage!)

    free(data)

    return uiImage;
}
查看更多
登录 后发表回答