I've found that WH_MOUSE
is not always called. Could the problem be that I'm using WH_MOUSE
and not WH_MOUSE_LL
?
The code:
class MouseHook
{
public:
static signal<void(UINT, const MOUSEHOOKSTRUCT&)> clickEvent;
static bool install()
{
if (isInstalled()) return true;
hook = ::SetWindowsHookEx(WH_MOUSE, (HOOKPROC)&mouseProc,
::GetModuleHandle(NULL), NULL);
return(hook != NULL);
}
static bool uninstall()
{
if (hook == NULL) return TRUE;
bool fOk = ::UnhookWindowsHookEx(hook);
hook = NULL;
return fOk != FALSE;
}
static bool isInstalled() { return hook != NULL; }
private:
static LRESULT CALLBACK mouseProc(int nCode, WPARAM wParam, LPARAM lParam)
{
if (nCode == HC_ACTION &&
(wParam == WM_LBUTTONDOWN || wParam == WM_NCLBUTTONDOWN ||
wParam == WM_RBUTTONDOWN || wParam == WM_NCRBUTTONDOWN ||
wParam == WM_MBUTTONDOWN || wParam == WM_NCMBUTTONDOWN ))
{
MOUSEHOOKSTRUCT* mhs = (MOUSEHOOKSTRUCT*) lParam;
clickEvent(wParam, *mhs);
}
return ::CallNextHookEx(hook, nCode, wParam, lParam);
}
static HHOOK hook;
};
The difference is in the behavior when the callback gets called. If you're using the lowlevel version you don't incur in the limitations posed by lpfn because of the way the call to your hook function is performed. Please read below for more information. Quoting from MSDN's doc for SetWindowsHookEx:
and from LowLevelKeyboardProc: