I'm working on a fully js, HTML5 canvas game and want it to be 'real-time'. Based on my research I find out node.js is an exciting prospect, so I configured it on my ubuntu 12 webserver with socket.io, express etc.
I'm a programmer, but just a rookie in the world of webserver backends, that's why I ask for your help. I got confused about the overall system model and want to be clarified how it's working. Maybe, I've read too much article in a short time.
First of all: I run nginx 1.2.x on my webserver. As I know, nginx is handling the rquests, it's dedicated to port 80 (for me) and serving http requests (also using php-fpm to serve php). Then again, I have a succesfully running nodejs server on port 8080. I want the connection via websocket (due it's nature and protocol), since nginx not support websocket yet I got confused about what's going on.
If I go to http//mydomain.tld:8080, is this going to through node server and keep off nginx? In this case the connection could be via websocket and not falling back to xhr or anything else (i dont want it, because of scalability), right?
Then what should i do to have the same effect at http//mydomain.tld/game/ ? Just proxy the request in nginx.conf to node server? Like:
# if a file does not exist in the specified root and nothing else is definded, we want to serve the request via node.js
try_files $uri @nodejs;
location @nodejs
{
proxy_pass 127.0.0.1:8080;
break;
}
From: https://stackoverflow.com/a/14025374/2039342
And if it is a good proxy workaround when we need the websocket communication via nginx? Do we when we want a regular php site and socket.io connection inside it. By this time I presume the point is to run the traffic on port 80 and separate standard requests and websocket traffic. In my case what is the simpliest solution?
http://www.exratione.com/2012/07/proxying-websocket-traffic-for-nodejs-the-present-state-of-play/ in this article i found out HAProxy could be the one for me till nginx 1.3, is it?
I know my questions are a bit chaotic, but I'm straggling to understand the exact technik. Please give me some hint | article to read | starting point | basic config.
PS.: I've read the most of the related topics here.
Ps2.: to look less dumb: I've already done this game in red5 (java based flash server) + flash, so I just want to reconsider and publish it with proper current technologies.
Finally, my basic problem was configuring the nginx in the right way.
First I reinstalled nginx as a patched version with nginx_tcp_proxy_module.
The next step was setting up the right config to handle requests: via http or tcp. I wanted the standard files to be served normally from webroot, just the game logic by node.js (and the socket.io js itself ofc) and .php files by php_fpm.
So I ended up with the following working nginx setup:
It's working well with this node.js server:
While the requested file is in the public side of my server and in its HEAD section:
I'm pretty sure my nginx is not complete and could contain bulls..., but it's kind of working and a good starting point.