I recently had a serious bug, where I forgot to return a value in a function. The problem was that even though nothing was returned it worked fine under Linux/Windows and only crashed under Mac. I discovered the bug when I turned on all compiler warnings.
So here is a simple example:
#include <iostream>
class A{
public:
A(int p1, int p2, int p3): v1(p1), v2(p2), v3(p3)
{
}
int v1;
int v2;
int v3;
};
A* getA(){
A* p = new A(1,2,3);
// return p;
}
int main(){
A* a = getA();
std::cerr << "A: v1=" << a->v1 << " v2=" << a->v2 << " v3=" << a->v3 << std::endl;
return 0;
}
My question is how can this work under Linux/Windows without crashing? How is the returning of values done on lower level?
As Kerrek SB mentioned, your code has ventured into the realm of undefined behavior.
Basically, your code is going to compile down to assembly. In assembly, there's no concept of a function requiring a return type, there's just an expectation. I'm the most comfortable with MIPS, so I shall use MIPS to illustrate.
Assume you have the following code:
This is going to be translated to something like:
To add 5 and 4, the code would be called something like:
Note that unlike C, there's no explicit requirement that $v0 contain the return value, just an expectation. So, what happens if you don't actually push anything into $v0? Well, $v0 always has some value, so the value will be whatever it last was.
Note: This post makes some simplifications. Also, you're computer is likely not running MIPS... But hopefully the example holds, and if you learned assembly at a university, MIPS might be what you know anyway.
When popping values from the stack in IBM PC architecture there is no physical destruction of the old values of data stored there. They just become unavailable through the operation of the stack, but still remain in the same memory cell.
Of course, the previous values of these data will be destroyed during the subsequent pushing of new data on the stack.
So probably you are just lucky enough, and nothing is added to stack during your function's call and return surrounding code.