I have the following code in my .h file:
#import <UIKit/UIKit.h>
#import <CoreLocation/CoreLocation.h>
#import <AVFoundation/AVFoundation.h>
#import <MapKit/MapKit.h>
@interface LandingController : UIViewController<CLLocationManagerDelegate> {
CLLocationManager *LocationManager;
AVAudioPlayer *audioPlayer;
}
@property (nonatomic, retain) NSTimer *messageTimer;
- (IBAction)LoginButton:(id)sender;
@end
I have the following code in my .m file:
@interface LandingController ()
@end
@implementation LandingController
@synthesize messageTimer;
- (void)checkForMessages
{
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:@"BINGO:"
message:@"Bingo This Works"
delegate:nil
cancelButtonTitle:@"Okay"
otherButtonTitles:nil];
[alert show];
}
- (IBAction)LoginButton:(id)sender {
if ([UserType isEqualToString:@"Owner"]) {
if (messageTimer){
[self.messageTimer invalidate];
self.messageTimer = nil;
}
} else {
if (!messageTimer){
self.messageTimer = [NSTimer scheduledTimerWithTimeInterval:10.0
target:self
selector:@selector(checkForMessages)
userInfo:nil
repeats:YES];
}
}
}
@end
But my timer doesn't want to stop when I call the invalidate.
The LoginButton is only pressed twice, once when the strResult is = to "Guard" and then the application changes it to be equal to "Owner" and the user presses the login button again, so I don't think I'm setting multiple timers.
After pressing the login button and starting the timer I segue to another view and then segue back to press the login button once more which is when I want the timer to stop. Do I need to do anything special to get the messageTimer since I switched views for a moment and then came back?
Any ideas?
Thanks!
How about put an
NSLog
in yourcheckForMessages
method? It would be easier to check if there's really only 1 timer.(I'd rather put this in a comment, but I don't have that much reputation....)
I have an approach for stopping or deactivate the timer, Before apply this make sure that you tried all the cases as mentioned above so you can also understand that why this approach used at last.
So whenever the case occured that timer will not stopping then entering in this code the timer will stops permanently.
NSTimer is retained by NSRunLoop, so the only way I see your issue happening is if you're actually creating more than one timer and invalidating only what you have reference to.
Example:
Have you try to put repeat as No
You need to call
[self.messageTimer invalidate]
on the same thread on which you created the timer. Just make sure that the timer is created and invalidated on main thread.If the code at the end (starting with if) is called twice with UserType != Owner, you create a new timer without invalidating the old one. Now two timers are running. If the code executes a third time, you will add a third timer and so on. Executing the code with UserType == Owner only invalidates the last timer and even it is called repeatly, it does not invalidate older timers.
You have a timer leak. ;-)