Hi there I've made this animation using the Raphael framework. I want the star (logoStar) to spin indefinitely but it only runs once. Can anyone help? Thanks
window.onload = function () {
buildLogo();
}
var buildLogo = function () {
var logo = Raphael("title",800,236);
var logoStar = logo.path("M12.245 131.057L16.039 138.743L24.521 139.974L18.383 145.958L19.832 154.406L12.245 150.418L4.658 154.406L6.108 145.958L-0.03 139.974L8.452 138.743").attr({fill:"#fff",stroke:"none"});
var starSpin = function () {
logoStar.animate({rotation: "360"}, 5000, starSpin);
}
starSpin();
}
I agree with Michael Mao, you should put
in a loop.
But loops like this while(true) are not always a good idea. It will take too much CPU and some browsers may warn the user that a script is causing the page to run slowly. Maybe it is best to add a timeout before re-executing animate. Just try and see what works best ;)
I'm not entirely sure, but I think that
starSpin
is not yet defined when you try to use it in the anonymous function.Try changing:
to
EDIT
It turns out that that's not it at all -- I do not know what the problem is (hopefully someone who has more exposure to the Raphael library can help out there) but a kludgey-but-works solution is to clear the element in question before calling the entire construct function in the callback (I warned you it was kludgey).
SEE: http://jsfiddle.net/rbf5x/1/
Just a quick observation:
Looks like "Rotation" isn't part of the Atrr anymore since ver 2, so you can't use it in "animate", but you can replace that with "transform: "r" + (some degree)"..
eg:
I am not very sure but what if you do this:
It sounds like the method is only executed once, so it "spins" once...
Since version 2 came out, the real way to have an infinitely looping animation is this:
Infinity
is a property in Javascript, so don't enter it as a string.Here's a working fiddle.
Animation from 360° to 360° looks like there no animation, so you need to reset rotation to zero before.