As stated in book Effective C++: "Use const whenever possible.", one would assume that this definition: Vec3f operator+(Vec3f &other);
would be better defined as Vec3f operator+(const Vec3f &other) const;
or even better as const Vec3f operator+(const Vec3f &other) const;
.
Or an example with 5 const keywords: const int*const Foo(const int*const&)const;
Of course, you should only include const where there can be one. What Im asking is it a good practice to use them whenever possible? While it does give you more error safe code, it can get quite messy. Or should you, for example, ignore pointer and reference const (unless you really need it), and use it only on the types itself, as in const int* Foo(const int* parameter)const;
, so it doesnt end up too messy?
Additional info: http://duramecho.com/ComputerInformation/WhyHowCppConst.html
Thanks in advance!
Using
const
whereever possible is generally a good thing, but it's a bad wording. You should be usingconst
whereever it is possible and makes sense.Above all else (it may, rarely, open extra optimization opportunities) it is a means to document your intention of not modifying something.
In the concrete example of a member
operator+
that you have given, the best solution would not be to make everythingconst
, but a freestandingoperator+
which bases on memberoperator+=
and takes one argument by value like so:This solution works with
T
appearing on either side of the plus sign, it allows for chaining, it doesn't replicate code, and it allows the compiler to perform the maximum of optimizations.The semantics of
operator+
require that a copy be made, so you can as well have the compiler make it (the other one will be optimized out).It would be possible to make
one
aconst&
, but then you would have to manually make a copy, which would likely be sub-optimal (and much less intellegible).You should use
const
when you want to be sure not to change variable accidentally or intentionally. Some constants (globals and class static, strings & integers, but not variables with nontrivial constructor) can be placed in read-only parts of the executable, therefore result in segmentation fault if you try to write to it.You should be explicit using
const
as a specifier on functions that follow this principle as well as on function arguments. If you don't have to change actual argument, make itconst
. This doesn't limit the possible usages of such function, but extends them, because now they might be used onconst
arguments, and onconst
objects.In declaration
every
const
means something different and yes, obviously it should be used if it is needed.Summary
Using
const
increases type-safety of your program.When using
const
you are telling the compiler something.It can then use that information to check that you are not doing something that you should not be doing and also enables it to optimize the code.
So when using
const
it enables it to be smarter.I think that using
const
whenever possible is a good way to go. It adds implicit documentation to your code and increases type safety, as noted by the other answers.It's nice to know that you can call
const
functions without having to worry about whether they change an object's internal state and that passingconst
pointers or references to something other object will keep it safe from encapsulation breakage. It also lets objects owningconst
references get the most value out of whatever that reference is pointing to.Also, applying
const
from the get-go is a good idea because it can be a pain to add later. For example, if you have a class:And another:
And you want to do:
This is a perfectly valid use case, but you then have to go and add
const
to multiple places to support it (B::getInternalCount()
andA::getCount()
). If you do it from the very start, it's actually quite easy to useconst
and it makes the design much more obvious to other developers. If you're working on your own, it still helps a lot, but it's not as much of a concern. When working in a team, though, I found it really helped when we started enforcingconst
and retrofitted some of our legacy code to adhere to it more.Long story short: I recommend always using it.